656 lines
21 KiB
Lua
656 lines
21 KiB
Lua
local msg = require 'mp.msg'
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local utils = require 'mp.utils'
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local s2t = require("dicts/s2t_chars")
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local t2s = require("dicts/t2s_chars")
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local function ass_escape(text)
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return text:gsub("\\", "\\\\")
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:gsub("{", "\\{")
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:gsub("}", "\\}")
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:gsub("\n", "\\N")
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end
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local function xml_unescape(str)
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return str:gsub(""", "\"")
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:gsub("'", "'")
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:gsub(">", ">")
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:gsub("<", "<")
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:gsub("&", "&")
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end
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local function decode_html_entities(text)
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return text:gsub("&#x([%x]+);", function(hex)
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local codepoint = tonumber(hex, 16)
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return unicode_to_utf8(codepoint)
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end):gsub("&#(%d+);", function(dec)
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local codepoint = tonumber(dec, 10)
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return unicode_to_utf8(codepoint)
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end)
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end
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-- 加载黑名单模式
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local function load_blacklist_patterns(filepath)
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local patterns = {}
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if not file_exists(filepath) then
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return patterns
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end
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local file = io.open(filepath, "r")
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if not file then
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msg.error("无法打开黑名单文件: " .. filepath)
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return patterns
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end
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for line in file:lines() do
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line = line:match("^%s*(.-)%s*$")
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if line ~= "" then
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table.insert(patterns, line)
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end
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end
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file:close()
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return patterns
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end
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local blacklist_file = mp.command_native({ "expand-path", options.blacklist_path })
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local black_patterns = load_blacklist_patterns(blacklist_file)
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-- 检查字符串是否在黑名单中
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function is_blacklisted(str, patterns)
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for _, pattern in ipairs(patterns) do
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local ok, result = pcall(function()
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return str:match(pattern)
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end)
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if ok and result then
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return true, pattern
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elseif not ok then
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-- msg.debug("黑名单规则错误,跳过: " .. pattern .. ",错误信息:" .. result)
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end
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end
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return false
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end
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-- 简繁转换
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local function convert(text, dict)
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return text:gsub("[%z\1-\127\194-\244][\128-\191]*", function(c)
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return dict[c] or c
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end)
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end
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local function ch_convert(str)
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if options.chConvert == 1 then
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return convert(str, t2s)
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elseif options.chConvert == 2 then
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return convert(str, s2t)
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end
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return str
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end
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local ch_convert_cache = {}
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local ch_cache_keys = {}
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local ch_cache_max = 5000
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local function ch_convert_cached(text)
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if type(text) ~= "string" or text == "" then return text end
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local cached = ch_convert_cache[text]
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if cached ~= nil then return cached end
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local converted = ch_convert(text)
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ch_convert_cache[text] = converted
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ch_cache_keys[#ch_cache_keys+1] = text
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if #ch_cache_keys > ch_cache_max then
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local old_key = table.remove(ch_cache_keys, 1)
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ch_convert_cache[old_key] = nil
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end
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return converted
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end
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-- 合并重复弹幕
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local function merge_duplicate_danmaku(danmakus, threshold)
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if not threshold or tonumber(threshold) < 0 then return danmakus end
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local groups = {}
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for _, d in ipairs(danmakus) do
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local key = d.type .. "|" .. d.color .. "|" .. d.text
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if not groups[key] then groups[key] = {} end
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table.insert(groups[key], d)
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end
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local merged = {}
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for _, group in pairs(groups) do
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table.sort(group, function(a, b) return a.time < b.time end)
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local i = 1
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while i <= #group do
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local base = group[i]
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local times = { base.time }
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local count = 1
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local j = i + 1
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while j <= #group and math.abs(group[j].time - base.time) <= threshold do
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table.insert(times, group[j].time)
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count = count + 1
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j = j + 1
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end
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local same_time = true
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for k = 2, #times do
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if times[k] ~= times[1] then
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same_time = false
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break
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end
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end
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local danmaku = {
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time = base.time,
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type = base.type,
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size = base.size,
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color = base.color,
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text = base.text,
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}
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if count > 2 or not same_time then
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danmaku.text = danmaku.text .. string.format("x%d", count)
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end
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table.insert(merged, danmaku)
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i = j
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end
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end
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table.sort(merged, function(a, b) return a.time < b.time end)
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return merged
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end
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-- 限制每屏弹幕条数
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local function limit_danmaku(danmakus, limit)
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if not limit or limit <= 0 then
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return danmakus
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end
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local window = {}
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for _, d in ipairs(danmakus) do
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for i = #window, 1, -1 do
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if window[i].end_time <= d.start_time then
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table.remove(window, i)
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end
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end
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if #window < limit then
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table.insert(window, d)
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else
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local max_idx = 1
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for i = 2, #window do
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if window[i].end_time > window[max_idx].end_time then
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max_idx = i
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end
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end
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if window[max_idx].end_time > d.end_time then
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window[max_idx].drop = true
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window[max_idx] = d
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else
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d.drop = true
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end
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end
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end
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local result = {}
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for _, d in ipairs(danmakus) do
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if not d.drop then
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table.insert(result, d)
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end
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end
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return result
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end
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-- 解析 XML 弹幕
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local function parse_xml_danmaku(xml_string, delay_segments)
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local danmakus = {}
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for p_attr, text in xml_string:gmatch('<d p="([^"]+)">([^<]+)</d>') do
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local params = {}
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local i = 1
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for val in p_attr:gmatch("([^,]+)") do
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params[i] = tonumber(val)
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i = i + 1
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end
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if params[1] and params[2] and params[3] and params[4] then
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local base_time = params[1]
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local delay = get_delay_for_time(delay_segments, base_time)
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table.insert(danmakus, {
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time = base_time + delay,
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type = params[2] or 1,
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size = params[3] or 25,
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color = params[4] or 0xFFFFFF,
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text = xml_unescape(text)
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})
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end
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end
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table.sort(danmakus, function(a, b) return a.time < b.time end)
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return danmakus
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end
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-- 解析 JSON 弹幕
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local function parse_json_danmaku(json_string, delay_segments)
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local danmakus = {}
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if json_string:sub(1, 3) == "\239\187\191" then
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json_string = json_string:sub(4)
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end
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local json = utils.parse_json(json_string)
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if not json or type(json) ~= "table" then
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msg.info("JSON 解析失败")
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return danmakus
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end
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for _, entry in ipairs(json) do
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local c = entry.c
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local text = entry.m or ""
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if type(c) == "string" then
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local params = {}
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local i = 1
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for val in c:gmatch("([^,]+)") do
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params[i] = tonumber(val)
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i = i + 1
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end
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if params[1] and params[2] and params[3] and params[4] then
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local base_time = params[1]
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local delay = get_delay_for_time(delay_segments, base_time)
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table.insert(danmakus, {
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time = base_time + delay,
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color = params[2] or 0xFFFFFF,
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type = params[3] or 1,
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size = params[4] or 25,
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text = text
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})
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end
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end
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end
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table.sort(danmakus, function(a, b) return a.time < b.time end)
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return danmakus
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end
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-- 解析弹幕文件
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function parse_danmaku_files(danmaku_input, delays)
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local DANMAKU_PATHs = {}
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if type(danmaku_input) == "string" then
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DANMAKU_PATHs = { danmaku_input }
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else
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for i, input in ipairs(danmaku_input) do
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DANMAKU_PATHs[#DANMAKU_PATHs + 1] = input
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end
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end
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local all_danmaku = {}
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for i, DANMAKU_PATH in ipairs(DANMAKU_PATHs) do
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if file_exists(DANMAKU_PATH) then
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local content = read_file(DANMAKU_PATH)
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if content then
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local parsed = {}
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local delay_segments = delays and delays[i] or {}
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if DANMAKU_PATH:match("%.xml$") then
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parsed = parse_xml_danmaku(content, delay_segments)
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elseif DANMAKU_PATH:match("%.json$") then
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parsed = parse_json_danmaku(content, delay_segments)
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end
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for _, d in ipairs(parsed) do
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local matched, pattern = is_blacklisted(d.text, black_patterns)
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if not matched then
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d.text = ch_convert_cached(d.text)
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table.insert(all_danmaku, d)
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else
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-- msg.debug("命中黑名单: " .. pattern)
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end
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end
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else
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msg.info("无法读取文件内容: " .. DANMAKU_PATH)
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end
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else
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msg.info("文件不存在: " .. DANMAKU_PATH)
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end
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end
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if #all_danmaku == 0 then
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msg.info("未能解析任何弹幕")
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return nil
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end
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if options.max_screen_danmaku > 0 and options.merge_tolerance <= 0 then
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options.merge_tolerance = options.scrolltime
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end
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-- 按时间排序
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table.sort(all_danmaku, function(a, b)
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return a.time < b.time
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end)
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all_danmaku = merge_duplicate_danmaku(all_danmaku, options.merge_tolerance)
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return all_danmaku
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end
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--# 弹幕数组与布局算法 (Danmaku Array & Layout Algorithms)
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local DanmakuArray = {}
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DanmakuArray.__index = DanmakuArray
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function DanmakuArray:new(res_x, res_y, font_size)
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local obj = {
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solution_y = res_y,
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font_size = font_size,
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rows = math.floor(res_y / font_size),
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time_length_array = {}
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}
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for i = 1, obj.rows do
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obj.time_length_array[i] = { time = -1, length = 0 }
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end
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setmetatable(obj, self)
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return obj
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end
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function DanmakuArray:set_time_length(row, time, length)
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if row > 0 and row <= self.rows then
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self.time_length_array[row] = { time = time, length = length }
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end
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end
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function DanmakuArray:get_time(row)
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if row > 0 and row <= self.rows then
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return self.time_length_array[row].time
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end
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return -1
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end
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function DanmakuArray:get_length(row)
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if row > 0 and row <= self.rows then
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return self.time_length_array[row].length
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end
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return 0
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end
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-- 滚动弹幕 Y 坐标算法
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function get_position_y(font_size, appear_time, text_length, resolution_x, roll_time, array)
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local velocity = (text_length + resolution_x) / roll_time
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local best_row = 0
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local best_bias = -math.huge
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for i = 1, array.rows do
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local previous_appear_time = array:get_time(i)
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if array:get_time(i) < 0 then
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array:set_time_length(i, appear_time, text_length)
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return 1 + (i - 1) * font_size
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end
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local previous_length = array:get_length(i)
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local previous_velocity = (previous_length + resolution_x) / roll_time
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local delta_velocity = velocity - previous_velocity
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local delta_x = (appear_time - previous_appear_time) * previous_velocity - (previous_length + text_length) / 2
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if delta_x >= 0 then
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if delta_velocity <= 0 then
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array:set_time_length(i, appear_time, text_length)
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return 1 + (i - 1) * font_size
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end
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local delta_time = delta_x / delta_velocity
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local bias = appear_time - previous_appear_time - delta_time
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-- 判断:追及点是否在屏幕之外
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local t_catch = previous_appear_time + delta_time
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local distance_prev = previous_velocity * (t_catch - previous_appear_time)
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if distance_prev > resolution_x then
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-- 追及发生在屏幕之外,允许放置
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array:set_time_length(i, appear_time, text_length)
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return 1 + (i - 1) * font_size
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end
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if bias > 0 then
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array:set_time_length(i, appear_time, text_length)
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return 1 + (i - 1) * font_size
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elseif bias > best_bias then
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best_bias = bias
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best_row = i
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end
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end
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end
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-- 所有行都被占用,放弃渲染
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return nil
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end
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-- 固定弹幕 Y 坐标算法
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function get_fixed_y(font_size, appear_time, fixtime, array, from_top)
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local best_row = 0
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local best_bias = -1
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local row_start, row_end, row_step
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if from_top then
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row_start, row_end, row_step = 1, array.rows, 1
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else
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row_start, row_end, row_step = array.rows, 1, -1
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end
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for i = row_start, row_end, row_step do
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local previous_appear_time = array:get_time(i)
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if previous_appear_time < 0 then
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array:set_time_length(i, appear_time, 0)
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return (i - 1) * font_size + 1
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else
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local delta_time = appear_time - previous_appear_time
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if delta_time > fixtime then
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array:set_time_length(i, appear_time, 0)
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return (i - 1) * font_size + 1
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elseif delta_time > best_bias then
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best_bias = delta_time
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best_row = i
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end
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end
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end
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-- 所有行都被占用,放弃渲染
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return nil
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end
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-- 将弹幕转换为 ASS 格式
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function convert_danmaku_to_ass(all_danmaku, danmaku_file)
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if #all_danmaku == 0 then
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msg.info("弹幕文件为空或解析失败")
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return false
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end
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msg.info("已解析 " .. #all_danmaku .. " 条弹幕")
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local alpha = string.format("%02X", (1 - tonumber(options.opacity)) * 255)
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local bold = options.bold and "1" or "0"
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local fontsize = tonumber(options.fontsize) or 50
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local scrolltime = tonumber(options.scrolltime) or 15
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local fixtime = tonumber(options.fixtime) or 5
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local outline = tonumber(options.outline) or 1.0
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local shadow = tonumber(options.shadow) or 0.0
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local res_x = 1920
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local res_y = 1080
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local roll_array = DanmakuArray:new(res_x, res_y, fontsize)
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local top_array = DanmakuArray:new(res_x, res_y, fontsize)
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local ass_header = string.format([[
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[Script Info]
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Title: DanmakuConvert for mpv
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ScriptType: v4.00+
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Collisions: Normal
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PlayResX: %d
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PlayResY: %d
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Timer: 100.0000
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WrapStyle: 2
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ScaledBorderAndShadow: yes
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[V4+ Styles]
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Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding
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Style: R2L,%s,%d,&H%sFFFFFF,&H00FFFFFF,&H00000000,&H%s000000,%d,0,0,0,100,100,0,0,1,%.1f,%.1f,7,0,0,0,1
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Style: TOP,%s,%d,&H%sFFFFFF,&H00FFFFFF,&H00000000,&H%s000000,%d,0,0,0,100,100,0,0,1,%.1f,%.1f,8,0,0,0,1
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Style: BTM,%s,%d,&H%sFFFFFF,&H00FFFFFF,&H00000000,&H%s000000,%d,0,0,0,100,100,0,0,1,%.1f,%.1f,2,0,0,0,1
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[Events]
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Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text
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]], res_x, res_y, options.fontname, fontsize, alpha, alpha, bold, outline, shadow,
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options.fontname, fontsize, alpha, alpha, bold, outline, shadow,
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options.fontname, fontsize, alpha, alpha, bold, outline, shadow)
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-- 预处理弹幕,先计算时间段以便进行数量限制
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local pre_events = {}
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for _, d in ipairs(all_danmaku) do
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local time = d.type == 1 and math.floor(d.time + 0.5) or d.time
|
||
local appear_time = time
|
||
local danmaku_type = d.type
|
||
|
||
local end_time = nil
|
||
if danmaku_type >= 1 and danmaku_type <= 3 then
|
||
end_time = appear_time + scrolltime
|
||
elseif danmaku_type == 5 or danmaku_type == 4 then
|
||
end_time = appear_time + fixtime
|
||
end
|
||
|
||
if end_time then
|
||
table.insert(pre_events, {start_time = appear_time, end_time = end_time, danmaku = d})
|
||
end
|
||
end
|
||
|
||
if options.max_screen_danmaku > 0 then
|
||
pre_events = limit_danmaku(pre_events, options.max_screen_danmaku)
|
||
end
|
||
|
||
local ass_events = {}
|
||
for _, ev in ipairs(pre_events) do
|
||
local d = ev.danmaku
|
||
local appear_time = ev.start_time
|
||
local danmaku_type = d.type
|
||
local text = ass_escape(decode_html_entities(d.text))
|
||
:gsub("x(%d+)$", "{\\b1\\i1}x%1")
|
||
|
||
-- 颜色从十进制转为 BGR Hex
|
||
local color = math.max(0, math.min(d.color or 0xFFFFFF, 0xFFFFFF))
|
||
local color_hex = string.format("%06X", color)
|
||
local r = string.sub(color_hex, 1, 2)
|
||
local g = string.sub(color_hex, 3, 4)
|
||
local b = string.sub(color_hex, 5, 6)
|
||
local color_text = string.format("{\\c&H%s%s%s&}", b, g, r)
|
||
|
||
local start_time_str = seconds_to_time(appear_time)
|
||
local layer, end_time_str, style, effect
|
||
|
||
-- 滚动弹幕 (类型 1, 2, 3)
|
||
if danmaku_type >= 1 and danmaku_type <= 3 then
|
||
layer = 0
|
||
end_time_str = seconds_to_time(ev.end_time)
|
||
style = "R2L"
|
||
local text_length = get_str_width(text, fontsize)
|
||
local x1 = res_x + text_length / 2
|
||
local x2 = -text_length / 2
|
||
local y = get_position_y(fontsize, appear_time, text_length, res_x, scrolltime, roll_array)
|
||
if y then
|
||
effect = string.format("{\\move(%d, %d, %d, %d)}", x1, y, x2, y)
|
||
end
|
||
|
||
-- 顶部弹幕 (类型 5)
|
||
elseif danmaku_type == 5 then
|
||
layer = 1
|
||
end_time_str = seconds_to_time(ev.end_time)
|
||
style = "TOP"
|
||
local x = res_x / 2
|
||
local y = get_fixed_y(fontsize, appear_time, fixtime, top_array, true)
|
||
if y then
|
||
effect = string.format("{\\pos(%d, %d)}", x, y)
|
||
end
|
||
|
||
-- 底部弹幕 (类型 4)
|
||
elseif danmaku_type == 4 then
|
||
layer = 1
|
||
end_time_str = seconds_to_time(ev.end_time)
|
||
style = "BTM"
|
||
local x = res_x / 2
|
||
local y = get_fixed_y(fontsize, appear_time, fixtime, top_array, false)
|
||
if y then
|
||
effect = string.format("{\\pos(%d, %d)}", x, y)
|
||
end
|
||
end
|
||
|
||
if style then
|
||
local line = nil
|
||
if effect then
|
||
line = string.format("Dialogue: %d,%s,%s,%s,,0,0,0,,%s%s%s", layer, start_time_str, end_time_str, style, effect, color_text, text)
|
||
else
|
||
line = string.format("Comment: %d,%s,%s,%s,,0,0,0,,%s%s", layer, start_time_str, end_time_str, style, color_text, text)
|
||
end
|
||
table.insert(ass_events, line)
|
||
end
|
||
end
|
||
|
||
local final_ass = ass_header .. table.concat(ass_events, "\n")
|
||
|
||
local ass_file = io.open(danmaku_file, "w")
|
||
if not ass_file then
|
||
msg.info("错误: 无法写入 ASS 弹幕文件")
|
||
return false
|
||
end
|
||
ass_file:write(final_ass)
|
||
ass_file:close()
|
||
|
||
msg.debug("已成功转换并写入 ASS:" .. danmaku_file)
|
||
return true
|
||
end
|
||
|
||
-- 将弹幕转换为 XML 格式
|
||
function convert_danmaku_to_xml(danmaku_input, danmaku_out, delays)
|
||
local all_danmaku = parse_danmaku_files(danmaku_input, delays)
|
||
if not all_danmaku then
|
||
show_message("转换 XML 弹幕失败", 3)
|
||
msg.info("转换 XML 弹幕失败")
|
||
return
|
||
end
|
||
|
||
-- 拼接为 XML 内容
|
||
local xml = { '<?xml version="1.0" encoding="UTF-8"?><i>\n' }
|
||
for _, d in ipairs(all_danmaku) do
|
||
local time = d.time
|
||
local type = d.type or 1
|
||
local size = d.size or 25
|
||
local color = d.color or 0xFFFFFF
|
||
local text = d.text or ""
|
||
|
||
text = text:gsub("&", "&")
|
||
:gsub("<", "<")
|
||
:gsub(">", ">")
|
||
:gsub("\"", """)
|
||
:gsub("'", "'")
|
||
|
||
table.insert(xml, string.format('<d p="%s,%s,%s,%s">%s</d>\n', time, type, size, color, text))
|
||
end
|
||
table.insert(xml, '</i>')
|
||
|
||
-- 写入 XML 文件
|
||
local file = io.open(danmaku_out, "w")
|
||
if not file then
|
||
show_message("无法写入目标 XML 文件", 3)
|
||
msg.info("无法写入目标 XML 文件: " .. danmaku_out)
|
||
return false
|
||
end
|
||
file:write(table.concat(xml))
|
||
file:close()
|
||
show_message("转换 XML 弹幕成功: " .. danmaku_out, 3)
|
||
msg.info("转换 XML 弹幕成功: " .. danmaku_out)
|
||
return true
|
||
end
|
||
|
||
-- 解析和转换弹幕
|
||
function convert_danmaku_format(danmaku_input, danmaku_file, delays)
|
||
local all_danmaku = parse_danmaku_files(danmaku_input, delays)
|
||
if all_danmaku then
|
||
convert_danmaku_to_ass(all_danmaku, danmaku_file)
|
||
else
|
||
msg.info("未能解析对应的 .xml 或 .json 弹幕文件")
|
||
return false
|
||
end
|
||
end
|