replace ghostty with wezterm

This commit is contained in:
2026-02-11 19:59:01 +01:00
parent ad5e4a1303
commit 8f525e3c52
20 changed files with 47 additions and 166 deletions
+1
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@@ -32,6 +32,7 @@ GUI_BASE_PKGS = [
"wallpaper", # wallpapers & manager
"kvantum", # qt theming
"nwg-look", # gtk theming
"wezterm", # alternative terminal emulator
]
# for Hyprland setup
-1
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@@ -1 +0,0 @@
shaders
@@ -1,27 +0,0 @@
theme = Catppuccin Mocha
background-opacity = 0.95
background-blur = true
window-padding-x = 10
window-padding-y = 10
keybind = ctrl+shift+r=reload_config
keybind = ctrl+shift+h=write_screen_file:copy
keybind = ctrl+shift+j=text:ghostty-capture\n
keybind = ctrl+enter=unbind
command = exec fish
confirm-close-surface = false
font-family = monospace
font-size = 10
cursor-style = bar
adjust-cursor-thickness = 3
custom-shader = cursor-shaders/cursor-smear.glsl
# quit-after-last-window-closed = false
@@ -1,120 +0,0 @@
// https://github.com/KroneCorylus/ghostty-shader-playground/blob/main/shaders/cursor_smear.glsl
float getSdfRectangle(in vec2 p, in vec2 xy, in vec2 b)
{
vec2 d = abs(p - xy) - b;
return length(max(d, 0.0)) + min(max(d.x, d.y), 0.0);
}
// Based on Inigo Quilez's 2D distance functions article: https://iquilezles.org/articles/distfunctions2d/
// Potencially optimized by eliminating conditionals and loops to enhance performance and reduce branching
float seg(in vec2 p, in vec2 a, in vec2 b, inout float s, float d) {
vec2 e = b - a;
vec2 w = p - a;
vec2 proj = a + e * clamp(dot(w, e) / dot(e, e), 0.0, 1.0);
float segd = dot(p - proj, p - proj);
d = min(d, segd);
float c0 = step(0.0, p.y - a.y);
float c1 = 1.0 - step(0.0, p.y - b.y);
float c2 = 1.0 - step(0.0, e.x * w.y - e.y * w.x);
float allCond = c0 * c1 * c2;
float noneCond = (1.0 - c0) * (1.0 - c1) * (1.0 - c2);
float flip = mix(1.0, -1.0, step(0.5, allCond + noneCond));
s *= flip;
return d;
}
float getSdfParallelogram(in vec2 p, in vec2 v0, in vec2 v1, in vec2 v2, in vec2 v3) {
float s = 1.0;
float d = dot(p - v0, p - v0);
d = seg(p, v0, v3, s, d);
d = seg(p, v1, v0, s, d);
d = seg(p, v2, v1, s, d);
d = seg(p, v3, v2, s, d);
return s * sqrt(d);
}
vec2 normalize(vec2 value, float isPosition) {
return (value * 2.0 - (iResolution.xy * isPosition)) / iResolution.y;
}
float antialising(float distance) {
return 1. - smoothstep(0., normalize(vec2(2., 2.), 0.).x, distance);
}
float determineStartVertexFactor(vec2 a, vec2 b) {
// Conditions using step
float condition1 = step(b.x, a.x) * step(a.y, b.y); // a.x < b.x && a.y > b.y
float condition2 = step(a.x, b.x) * step(b.y, a.y); // a.x > b.x && a.y < b.y
// If neither condition is met, return 1 (else case)
return 1.0 - max(condition1, condition2);
}
vec2 getRectangleCenter(vec4 rectangle) {
return vec2(rectangle.x + (rectangle.z / 2.), rectangle.y - (rectangle.w / 2.));
}
float ease(float x) {
return pow(1.0 - x, 3.0);
}
vec4 saturate(vec4 color, float factor) {
float gray = dot(color, vec4(0.299, 0.587, 0.114, 0.)); // luminance
return mix(vec4(gray), color, factor);
}
vec4 TRAIL_COLOR = iCurrentCursorColor;
const float OPACITY = 0.6;
const float DURATION = 0.3; //IN SECONDS
void mainImage(out vec4 fragColor, in vec2 fragCoord)
{
#if !defined(WEB)
fragColor = texture(iChannel0, fragCoord.xy / iResolution.xy);
#endif
// Normalization for fragCoord to a space of -1 to 1;
vec2 vu = normalize(fragCoord, 1.);
vec2 offsetFactor = vec2(-.5, 0.5);
// Normalization for cursor position and size;
// cursor xy has the postion in a space of -1 to 1;
// zw has the width and height
vec4 currentCursor = vec4(normalize(iCurrentCursor.xy, 1.), normalize(iCurrentCursor.zw, 0.));
vec4 previousCursor = vec4(normalize(iPreviousCursor.xy, 1.), normalize(iPreviousCursor.zw, 0.));
// When drawing a parellelogram between cursors for the trail i need to determine where to start at the top-left or top-right vertex of the cursor
float vertexFactor = determineStartVertexFactor(currentCursor.xy, previousCursor.xy);
float invertedVertexFactor = 1.0 - vertexFactor;
// Set every vertex of my parellogram
vec2 v0 = vec2(currentCursor.x + currentCursor.z * vertexFactor, currentCursor.y - currentCursor.w);
vec2 v1 = vec2(currentCursor.x + currentCursor.z * invertedVertexFactor, currentCursor.y);
vec2 v2 = vec2(previousCursor.x + currentCursor.z * invertedVertexFactor, previousCursor.y);
vec2 v3 = vec2(previousCursor.x + currentCursor.z * vertexFactor, previousCursor.y - previousCursor.w);
float sdfCurrentCursor = getSdfRectangle(vu, currentCursor.xy - (currentCursor.zw * offsetFactor), currentCursor.zw * 0.5);
float sdfTrail = getSdfParallelogram(vu, v0, v1, v2, v3);
float progress = clamp((iTime - iTimeCursorChange) / DURATION, 0.0, 1.0);
float easedProgress = ease(progress);
// Distance between cursors determine the total length of the parallelogram;
vec2 centerCC = getRectangleCenter(currentCursor);
vec2 centerCP = getRectangleCenter(previousCursor);
float lineLength = distance(centerCC, centerCP);
vec4 newColor = vec4(fragColor);
vec4 trail = TRAIL_COLOR;
trail = saturate(trail, 2.5);
// Draw trail
newColor = mix(newColor, trail, antialising(sdfTrail));
// Draw current cursor
newColor = mix(newColor, trail, antialising(sdfCurrentCursor));
newColor = mix(newColor, fragColor, step(sdfCurrentCursor, 0.));
// newColor = mix(fragColor, newColor, OPACITY);
fragColor = mix(fragColor, newColor, step(sdfCurrentCursor, easedProgress * lineLength));
}
@@ -23,3 +23,5 @@ cursor-style = bar
adjust-cursor-thickness = 3
custom-shader = cursor-shaders/cursor-smear.glsl
# quit-after-last-window-closed = false
+3 -3
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@@ -14,9 +14,9 @@ binds {
Mod+E { spawn "dolphin" "--new-window"; }
Mod+W { spawn-sh "zen || zen-browser"; }
Mod+X { spawn "gnome-text-editor" "--new-window"; }
Mod+B { spawn-sh "pkill -x -n btop || ghostty -e btop"; }
Mod+Shift+T { spawn "ghostty" "+new-window"; }
Mod+Shift+Return { spawn "ghostty" "+new-window"; }
Mod+B { spawn-sh "pkill -x -n btop || wezterm -e btop"; }
Mod+Shift+T { spawn "wezterm"; }
Mod+Shift+Return { spawn "wezterm"; }
Mod+T { spawn "kitty"; }
Mod+Return { spawn "kitty"; }
Mod+Shift+W { spawn "wallpaper-carousel"; }
+2 -2
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@@ -34,6 +34,6 @@ spawn-at-startup "hypridle"
spawn-at-startup "quickshell"
// According to (https://ghostty.org/docs/linux/systemd#starting-ghostty-at-login)
spawn-sh-at-startup "systemctl start --user app-com.mitchellh.ghostty.service"
// spawn-sh-at-startup "systemctl start --user app-com.mitchellh.ghostty.service"
// No, do not do this, otherwise the envs defined in envs.kdl won't be applied to ghostty.
// Unless you have something like "config/shell/.config/fish/prev.d/niri-env.fish"
// Unless you have something like "config/shell/.config/fish/prev.d/niri-env.fish"
+1 -1
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@@ -18,7 +18,7 @@ window-rule {
// FLoating terminal
window-rule {
match app-id="com.mitchellh.ghostty"
match app-id="org.wezfurlong.wezterm"
open-floating true
default-column-width { proportion 0.5; }
}
@@ -16,7 +16,7 @@ MonitorItem {
action.signal(15);
return ;
}
action.exec(["ghostty", "-e", "btop"]);
action.exec(["wezterm", "start", "--", "btop"]);
}
Process {
@@ -16,7 +16,7 @@ MonitorItem {
action.signal(15);
return ;
}
action.exec(["ghostty", "-e", "btop"]);
action.exec(["wezterm", "start", "--", "btop"]);
}
Process {
@@ -19,7 +19,7 @@ MonitorItem {
action.signal(15);
return ;
}
action.exec(["ghostty", "-e", "btop"]);
action.exec(["wezterm", "start", "--", "btop"]);
}
onRightClicked: {
_showPercent = !_showPercent;
@@ -67,7 +67,7 @@ Singleton {
}
function showLyricsText() {
action.command = ["sh", "-c", "ghostty -e sh -c 'spotify-lyrics fetch 2>/dev/null | less'"];
action.command = ["sh", "-c", "wezterm start -- sh -c 'spotify-lyrics fetch 2>/dev/null | less'"];
action.startDetached();
}
+2 -2
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@@ -9,7 +9,7 @@ else
desktop="$1"
fi
for item in "kitty" "ghostty" "wlogout"; do
for item in "kitty" "wlogout"; do
if [ ! -L "$HOME/.config/$item" ] && [ -e "$HOME/.config/$item" ]; then
echo "Error: $HOME/.config/$item exists and is not a symlink." >&2
exit 1
@@ -29,4 +29,4 @@ for item in "kitty" "ghostty" "wlogout"; do
else
[ -e "$HOME/.config/.alt/${item}-default" ] && ln -svf ".alt/${item}-default" "$HOME/.config/$item"
fi
done
done
+6 -1
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@@ -37,6 +37,9 @@
set -euo pipefail
SHELL=$(command -v bash)
export SHELL
_cleanup() {
if [ -n "${CACHE_DIR:-}" ] && [ -d "$CACHE_DIR" ]; then
rm -rf "$CACHE_DIR"
@@ -407,6 +410,8 @@ copy_selection() {
else
echo -n "$input" | cliphist decode | wl-copy
fi
echo -n "$input" | cliphist delete || true
}
export -f copy_selection
@@ -444,4 +449,4 @@ $RELOAD_CMD | fzf \
--preview-window=down:60%,wrap \
--preview "preview {}" \
--bind "enter:execute-silent(bash -c 'copy_selection \"\$1\"' -- {})+accept" \
|| [ $? -eq 141 ]
>/dev/null || [ $? -eq 141 ]
+2 -2
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@@ -2,7 +2,7 @@
# Description:
# Wrapper for fzfclip to ensure only one instance is
# running and to launch it in ghostty.
# running and to launch it in terminal.
exec {LOCK_FD}>/tmp/"$(basename "$0")".lock
@@ -11,4 +11,4 @@ flock -n "$LOCK_FD" || {
exit 1
}
ghostty -e fzfclip "$@" {LOCK_FD}>&-
wezterm start -- fzfclip "$@" {LOCK_FD}>&-
+2 -2
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@@ -34,9 +34,9 @@ done
if [[ "$response" =~ $'\x1b'\[\?([0-9;]*)c ]]; then
params="${BASH_REMATCH[1]}"
IFS=';' read -ra codes <<< "$params"
for code in "${codes[@]}"; do
if [[ "$code" == "4" ]]; then
exit 0
@@ -0,0 +1,20 @@
local wezterm = require("wezterm")
local config = wezterm.config_builder()
config.initial_cols = 96
config.initial_rows = 32
config.font_size = 12
config.font = wezterm.font("Maple Mono NF CN")
config.color_scheme = "Catppuccin Mocha"
config.hide_tab_bar_if_only_one_tab = true
config.window_background_opacity = 0.95
config.default_prog = { "/usr/bin/fish" }
config.window_close_confirmation = "NeverPrompt"
return config
+2 -1
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@@ -3,4 +3,5 @@ things I have installed:
in addition to everything in `./hyprland-ricing.txt`:
xwayland-satellite
wlsunset
wlsunset
wezterm # replaces ghostty