// MIT License // Copyright (c) 2023 João Chrisóstomo // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. //!HOOK POSTKERNEL //!BIND POSTKERNEL //!BIND PREKERNEL //!DESC Pixel Clipper (Upscaling AR) //!WHEN POSTKERNEL.w PREKERNEL.w / 1.000 > POSTKERNEL.h PREKERNEL.h / 1.000 > * #define TWELVE_TAP_AR 0 const float strength = 0.8; vec4 hook() { vec2 pp = PREKERNEL_pos * PREKERNEL_size - vec2(0.5); vec2 fp = floor(pp); vec4 f = PREKERNEL_tex(vec2((fp + vec2( 0.5, 0.5)) * PREKERNEL_pt)); vec4 g = PREKERNEL_tex(vec2((fp + vec2( 1.5, 0.5)) * PREKERNEL_pt)); vec4 j = PREKERNEL_tex(vec2((fp + vec2( 0.5, 1.5)) * PREKERNEL_pt)); vec4 k = PREKERNEL_tex(vec2((fp + vec2( 1.5, 1.5)) * PREKERNEL_pt)); #if (TWELVE_TAP_AR == 1) vec4 b = PREKERNEL_tex(vec2((fp + vec2(0.5, -0.5)) * PREKERNEL_pt)); vec4 c = PREKERNEL_tex(vec2((fp + vec2(1.5, -0.5)) * PREKERNEL_pt)); vec4 e = PREKERNEL_tex(vec2((fp + vec2(-0.5, 0.5)) * PREKERNEL_pt)); vec4 h = PREKERNEL_tex(vec2((fp + vec2( 2.5, 0.5)) * PREKERNEL_pt)); vec4 i = PREKERNEL_tex(vec2((fp + vec2(-0.5, 1.5)) * PREKERNEL_pt)); vec4 l = PREKERNEL_tex(vec2((fp + vec2( 2.5, 1.5)) * PREKERNEL_pt)); vec4 n = PREKERNEL_tex(vec2((fp + vec2(0.5, 2.5) ) * PREKERNEL_pt)); vec4 o = PREKERNEL_tex(vec2((fp + vec2(1.5, 2.5) ) * PREKERNEL_pt)); #endif vec4 min_pix = vec4(1e8); min_pix = min(min_pix, f); min_pix = min(min_pix, g); min_pix = min(min_pix, j); min_pix = min(min_pix, k); #if (TWELVE_TAP_AR == 1) min_pix = min(min_pix, b); min_pix = min(min_pix, c); min_pix = min(min_pix, e); min_pix = min(min_pix, h); min_pix = min(min_pix, i); min_pix = min(min_pix, l); min_pix = min(min_pix, n); min_pix = min(min_pix, o); #endif vec4 max_pix = vec4(1e-8); max_pix = max(max_pix, f); max_pix = max(max_pix, g); max_pix = max(max_pix, j); max_pix = max(max_pix, k); #if (TWELVE_TAP_AR == 1) max_pix = max(max_pix, b); max_pix = max(max_pix, c); max_pix = max(max_pix, e); max_pix = max(max_pix, h); max_pix = max(max_pix, i); max_pix = max(max_pix, l); max_pix = max(max_pix, n); max_pix = max(max_pix, o); #endif //Sample current high-res pixel vec4 hr_pix = POSTKERNEL_texOff(0.0); // Clamp the intensity so it doesn't ring vec4 clipped = clamp(hr_pix, min_pix, max_pix); return mix(hr_pix, clipped, strength); } //!HOOK CHROMA_SCALED //!BIND CHROMA //!BIND CHROMA_SCALED //!DESC Pixel Clipper (Chroma AR) //!WHEN CHROMA_SCALED.w CHROMA.w / 1.000 > CHROMA_SCALED.h CHROMA.h / 1.000 > * #define TWELVE_TAP_AR 0 const float strength = 0.8; vec4 hook() { vec2 pp = CHROMA_pos * CHROMA_size - vec2(0.5); vec2 fp = floor(pp); vec4 f = CHROMA_tex(vec2((fp + vec2( 0.5, 0.5)) * CHROMA_pt)); vec4 g = CHROMA_tex(vec2((fp + vec2( 1.5, 0.5)) * CHROMA_pt)); vec4 j = CHROMA_tex(vec2((fp + vec2( 0.5, 1.5)) * CHROMA_pt)); vec4 k = CHROMA_tex(vec2((fp + vec2( 1.5, 1.5)) * CHROMA_pt)); #if (TWELVE_TAP_AR == 1) vec4 b = CHROMA_tex(vec2((fp + vec2(0.5, -0.5)) * CHROMA_pt)); vec4 c = CHROMA_tex(vec2((fp + vec2(1.5, -0.5)) * CHROMA_pt)); vec4 e = CHROMA_tex(vec2((fp + vec2(-0.5, 0.5)) * CHROMA_pt)); vec4 h = CHROMA_tex(vec2((fp + vec2( 2.5, 0.5)) * CHROMA_pt)); vec4 i = CHROMA_tex(vec2((fp + vec2(-0.5, 1.5)) * CHROMA_pt)); vec4 l = CHROMA_tex(vec2((fp + vec2( 2.5, 1.5)) * CHROMA_pt)); vec4 n = CHROMA_tex(vec2((fp + vec2(0.5, 2.5) ) * CHROMA_pt)); vec4 o = CHROMA_tex(vec2((fp + vec2(1.5, 2.5) ) * CHROMA_pt)); #endif vec4 min_pix = vec4(1e8); min_pix = min(min_pix, f); min_pix = min(min_pix, g); min_pix = min(min_pix, j); min_pix = min(min_pix, k); #if (TWELVE_TAP_AR == 1) min_pix = min(min_pix, b); min_pix = min(min_pix, c); min_pix = min(min_pix, e); min_pix = min(min_pix, h); min_pix = min(min_pix, i); min_pix = min(min_pix, l); min_pix = min(min_pix, n); min_pix = min(min_pix, o); #endif vec4 max_pix = vec4(1e-8); max_pix = max(max_pix, f); max_pix = max(max_pix, g); max_pix = max(max_pix, j); max_pix = max(max_pix, k); #if (TWELVE_TAP_AR == 1) max_pix = max(max_pix, b); max_pix = max(max_pix, c); max_pix = max(max_pix, e); max_pix = max(max_pix, h); max_pix = max(max_pix, i); max_pix = max(max_pix, l); max_pix = max(max_pix, n); max_pix = max(max_pix, o); #endif //Sample current high-res pixel vec4 hr_pix = CHROMA_SCALED_texOff(0.0); // Clamp the intensity so it doesn't ring vec4 clipped = clamp(hr_pix, min_pix, max_pix); return mix(hr_pix, clipped, strength); } //!HOOK POSTKERNEL //!BIND PREKERNEL //!BIND POSTKERNEL //!DESC Pixel Clipper (Downscaling AR) //!WHEN POSTKERNEL.w PREKERNEL.w / 1.000 < POSTKERNEL.h PREKERNEL.h / 1.000 < * const float strength = 1.0; vec4 hook() { int radius = int(ceil((PREKERNEL_size.x / POSTKERNEL_size.x) * 0.5)); vec4 pix = vec4(0.0); vec4 min_pix = vec4(1e8); vec4 max_pix = vec4(1e-8); for (int dx = -radius; dx <= radius; dx++) { for (int dy = -radius; dy <= radius; dy++) { pix = PREKERNEL_texOff(vec2(dx, dy)); min_pix = min(pix, min_pix); max_pix = max(pix, max_pix); } } vec4 lr_pix = POSTKERNEL_texOff(0.0); vec4 clipped = clamp(lr_pix, min_pix, max_pix); return mix(lr_pix, clipped, strength); }