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dotfiles/config/quickshell/Modules/Misc/Corner.qml
2025-10-19 00:14:19 +02:00

88 lines
2.9 KiB
QML

import QtQuick
import QtQuick.Shapes
import qs.Constants
Shape {
id: root
property string position: "topleft" // Corner position: topleft/topright/bottomleft/bottomright
property real size: 1 // Scale multiplier for entire corner
property int concaveWidth: 100 * size
property int concaveHeight: 60 * size
property int offsetX: -20
property int offsetY: -20
property color fillColor: Colors.base
property int arcRadius: 20 * size
property var modelData: null
// Position flags derived from position string
property bool _isTop: position.includes("top")
property bool _isLeft: position.includes("left")
property bool _isRight: position.includes("right")
property bool _isBottom: position.includes("bottom")
// Shift the path vertically if offsetY is negative to pull shape up
property real pathOffsetY: Math.min(offsetY, 0)
// Base coordinates for left corner shape, shifted by pathOffsetY vertically
property real _baseStartX: 30 * size
property real _baseStartY: (_isTop ? 20 * size : 0) + pathOffsetY
property real _baseLineX: 30 * size
property real _baseLineY: (_isTop ? 0 : 20 * size) + pathOffsetY
property real _baseArcX: 50 * size
property real _baseArcY: (_isTop ? 20 * size : 0) + pathOffsetY
// Mirror coordinates for right corners
property real _startX: _isRight ? (concaveWidth - _baseStartX) : _baseStartX
property real _startY: _baseStartY
property real _lineX: _isRight ? (concaveWidth - _baseLineX) : _baseLineX
property real _lineY: _baseLineY
property real _arcX: _isRight ? (concaveWidth - _baseArcX) : _baseArcX
property real _arcY: _baseArcY
// Arc direction varies by corner to maintain proper concave shape
property int _arcDirection: {
if (_isTop && _isLeft)
return PathArc.Counterclockwise;
if (_isTop && _isRight)
return PathArc.Clockwise;
if (_isBottom && _isLeft)
return PathArc.Clockwise;
if (_isBottom && _isRight)
return PathArc.Counterclockwise;
return PathArc.Counterclockwise;
}
width: concaveWidth
height: concaveHeight
// Position relative to parent based on corner type
x: _isLeft ? offsetX : (parent ? parent.width - width + offsetX : 0)
y: _isTop ? offsetY : (parent ? parent.height - height + offsetY : 0)
preferredRendererType: Shape.CurveRenderer
layer.enabled: true
layer.samples: 4
ShapePath {
strokeWidth: 0
fillColor: root.fillColor
strokeColor: root.fillColor
startX: root._startX
startY: root._startY
PathLine {
x: root._lineX
y: root._lineY
}
PathArc {
x: root._arcX
y: root._arcY
radiusX: root.arcRadius
radiusY: root.arcRadius
useLargeArc: false
direction: root._arcDirection
}
}
}