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dotfiles/ghostty/shaders/negative.glsl
2025-06-14 20:26:14 +02:00

9 lines
219 B
GLSL

void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord/iResolution.xy;
vec4 color = texture(iChannel0, uv);
fragColor = vec4(1.0 - color.x, 1.0 - color.y, 1.0 - color.z, color.w);
}