# ######## Window rules ######## # Uncomment to apply global transparency to all windows: # windowrulev2 = opacity 0.89 override 0.89 override, class:.* # Disable blur for XWayland windows (or context menus with shadow would look weird) windowrulev2 = noblur, xwayland:1 # Disable transparency windowrulev2 = opacity 1 override 1 override, class:^(gimp)$ # Terminal(s) windowrulev2 = float, class:^(com.mitchellh.ghostty)$ windowrulev2 = size 60%, class:^(com.mitchellh.ghostty)$ windowrulev2 = opacity 1 override 0.8 override, class:^(com.mitchellh.ghostty)$ windowrulev2 = opacity 1 override 0.8 override, class:^(kitty)$ # Floating windowrulev2 = float, class:^(blueberry\.py)$ windowrulev2 = float, class:^(blueman-manager)$ windowrulev2 = size 45%, class:^(blueman-manager)$ windowrulev2 = float, class:^(pavucontrol)$ windowrulev2 = size 45%, class:^(pavucontrol)$ windowrulev2 = center, class:^(pavucontrol)$ windowrulev2 = float, class:^(org.pulseaudio.pavucontrol)$ windowrulev2 = size 45%, class:^(org.pulseaudio.pavucontrol)$ windowrulev2 = center, class:^(org.pulseaudio.pavucontrol)$ windowrulev2 = float, class:^(Waydroid)$ windowrulev2 = float, class:^(org.kde.kcalc)$ windowrulev2 = float, class:^(org.kde.kalk)$ windowrulev2 = float, class:^(org.gnome.NautilusPreviewer)$ # Sushi in Nautilus windowrulev2 = float, class:^(coin)$ windowrulev2 = noblur, class:^(coin)$ windowrulev2 = bordersize 0, class:^(coin)$ windowrulev2 = noshadow, class:^(coin) windowrulev2 = float, class:^(wallpaper_chooser)$ windowrulev2 = float, class:^(be.alexandervanhee.gradia)$ # Picture-in-Picture windowrulev2 = float, title:^([Pp]icture[-\s]?[Ii]n[-\s]?[Pp]icture)(.*)$ windowrulev2 = keepaspectratio, title:^([Pp]icture[-\s]?[Ii]n[-\s]?[Pp]icture)(.*)$ windowrulev2 = move 73% 72%, title:^([Pp]icture[-\s]?[Ii]n[-\s]?[Pp]icture)(.*)$ windowrulev2 = size 25%, title:^([Pp]icture[-\s]?[Ii]n[-\s]?[Pp]icture)(.*)$ windowrulev2 = float, title:^([Pp]icture[-\s]?[Ii]n[-\s]?[Pp]icture)(.*)$ windowrulev2 = pin, title:^([Pp]icture[-\s]?[Ii]n[-\s]?[Pp]icture)(.*)$ # Dialog windows – float+center these windows. windowrulev2 = center, title:^(Open File)(.*)$ windowrulev2 = center, title:^(Select a File)(.*)$ windowrulev2 = center, title:^(Choose wallpaper)(.*)$ windowrulev2 = center, title:^(Open Folder)(.*)$ windowrulev2 = center, title:^(Save As)(.*)$ windowrulev2 = center, title:^(Library)(.*)$ windowrulev2 = center, title:^(File Upload)(.*)$ windowrulev2 = float, title:^(Open File)(.*)$ windowrulev2 = float, title:^(Select a File)(.*)$ windowrulev2 = float, title:^(Choose wallpaper)(.*)$ windowrulev2 = float, title:^(Open Folder)(.*)$ windowrulev2 = float, title:^(Save As)(.*)$ windowrulev2 = float, title:^(Library)(.*)$ windowrulev2 = float, title:^(File Upload)(.*)$ # --- Tearing --- windowrulev2 = immediate, title:.*\.exe windowrulev2 = immediate, class:^(steam_app) # No shadow for tiled windows (matches windows that are not floating). windowrulev2 = noshadow, floating:0 # ######## Workspace rules ######## workspace = special:special, gapsout:30 # ######## Layer rules ######## layerrule = xray 1, .* # layerrule = noanim, .* layerrule = noanim, walker layerrule = noanim, selection layerrule = noanim, overview layerrule = noanim, anyrun layerrule = noanim, indicator.* layerrule = noanim, osk layerrule = noanim, hyprpicker layerrule = noanim, noanim layerrule = blur, gtk-layer-shell layerrule = ignorezero, gtk-layer-shell layerrule = blur, launcher layerrule = ignorealpha 0.5, launcher layerrule = blur, notifications layerrule = ignorealpha 0.69, notifications layerrule = blur, logout_dialog # wlogout