rewrite bar with quickshell
This commit is contained in:
81
quickshell/Modules/Misc/Cava.qml
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81
quickshell/Modules/Misc/Cava.qml
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@@ -0,0 +1,81 @@
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import QtQuick
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import Quickshell
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import Quickshell.Io
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import qs.Services
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Scope {
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id: root
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property int count: 32
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property int noiseReduction: 60
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property string channels: "mono"
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property string monoOption: "average"
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property var config: ({
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"general": {
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"bars": count,
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"framerate": 30,
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"autosens": 1
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},
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"smoothing": {
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"monstercat": 1,
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"gravity": 1e+06,
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"noise_reduction": noiseReduction
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},
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"output": {
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"method": "raw",
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"bit_format": 8,
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"channels": channels,
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"mono_option": monoOption
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}
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})
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property var values: Array(count).fill(0)
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Process {
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id: process
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property int index: 0
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stdinEnabled: true
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running: !MusicManager.isAllPaused()
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command: ["cava", "-p", "/dev/stdin"]
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onExited: {
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stdinEnabled = true;
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index = 0;
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values = Array(count).fill(0);
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}
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onStarted: {
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for (const k in config) {
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if (typeof config[k] !== "object") {
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write(k + "=" + config[k] + "\n");
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continue;
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}
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write("[" + k + "]\n");
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const obj = config[k];
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for (const k2 in obj) {
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write(k2 + "=" + obj[k2] + "\n");
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}
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}
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stdinEnabled = false;
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}
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stdout: SplitParser {
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splitMarker: ""
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onRead: (data) => {
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const newValues = Array(count).fill(0);
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for (let i = 0; i < values.length; i++) {
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newValues[i] = values[i];
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}
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if (process.index + data.length > count)
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process.index = 0;
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for (let i = 0; i < data.length; i += 1) {
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newValues[i + process.index] = Math.min(data.charCodeAt(i), 128) / 128;
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}
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process.index += data.length;
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values = newValues;
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}
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}
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}
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}
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10
quickshell/Modules/Misc/CavaColorList.qml
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10
quickshell/Modules/Misc/CavaColorList.qml
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@@ -0,0 +1,10 @@
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import QtQuick
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import Quickshell
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import qs.Constants
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pragma Singleton
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Singleton {
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id: root
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readonly property var colorList: [Colors.lavender, Colors.blue, Colors.sapphire, Colors.sky, Colors.teal, Colors.green, Colors.yellow, Colors.peach]
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}
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87
quickshell/Modules/Misc/Corner.qml
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87
quickshell/Modules/Misc/Corner.qml
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@@ -0,0 +1,87 @@
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import QtQuick
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import QtQuick.Shapes
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import qs.Constants
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Shape {
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id: root
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property string position: "topleft" // Corner position: topleft/topright/bottomleft/bottomright
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property real size: 1 // Scale multiplier for entire corner
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property int concaveWidth: 100 * size
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property int concaveHeight: 60 * size
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property int offsetX: -20
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property int offsetY: -20
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property color fillColor: Colors.base
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property int arcRadius: 20 * size
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property var modelData: null
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// Position flags derived from position string
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property bool _isTop: position.includes("top")
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property bool _isLeft: position.includes("left")
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property bool _isRight: position.includes("right")
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property bool _isBottom: position.includes("bottom")
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// Shift the path vertically if offsetY is negative to pull shape up
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property real pathOffsetY: Math.min(offsetY, 0)
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// Base coordinates for left corner shape, shifted by pathOffsetY vertically
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property real _baseStartX: 30 * size
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property real _baseStartY: (_isTop ? 20 * size : 0) + pathOffsetY
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property real _baseLineX: 30 * size
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property real _baseLineY: (_isTop ? 0 : 20 * size) + pathOffsetY
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property real _baseArcX: 50 * size
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property real _baseArcY: (_isTop ? 20 * size : 0) + pathOffsetY
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// Mirror coordinates for right corners
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property real _startX: _isRight ? (concaveWidth - _baseStartX) : _baseStartX
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property real _startY: _baseStartY
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property real _lineX: _isRight ? (concaveWidth - _baseLineX) : _baseLineX
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property real _lineY: _baseLineY
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property real _arcX: _isRight ? (concaveWidth - _baseArcX) : _baseArcX
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property real _arcY: _baseArcY
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// Arc direction varies by corner to maintain proper concave shape
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property int _arcDirection: {
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if (_isTop && _isLeft)
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return PathArc.Counterclockwise;
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if (_isTop && _isRight)
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return PathArc.Clockwise;
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if (_isBottom && _isLeft)
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return PathArc.Clockwise;
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if (_isBottom && _isRight)
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return PathArc.Counterclockwise;
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return PathArc.Counterclockwise;
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}
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width: concaveWidth
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height: concaveHeight
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// Position relative to parent based on corner type
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x: _isLeft ? offsetX : (parent ? parent.width - width + offsetX : 0)
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y: _isTop ? offsetY : (parent ? parent.height - height + offsetY : 0)
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preferredRendererType: Shape.CurveRenderer
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layer.enabled: true
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layer.samples: 4
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ShapePath {
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strokeWidth: 0
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fillColor: root.fillColor
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strokeColor: root.fillColor
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startX: root._startX
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startY: root._startY
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PathLine {
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x: root._lineX
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y: root._lineY
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}
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PathArc {
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x: root._arcX
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y: root._arcY
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radiusX: root.arcRadius
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radiusY: root.arcRadius
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useLargeArc: false
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direction: root._arcDirection
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}
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}
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}
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178
quickshell/Modules/Misc/Corners.qml
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178
quickshell/Modules/Misc/Corners.qml
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@@ -0,0 +1,178 @@
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import Quickshell
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import Quickshell.Wayland
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import qs.Constants
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import qs.Modules.Misc
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import qs.Services
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Scope {
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id: rootScope
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property var shell
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property string namespace: "quickshell-corners"
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property int topMargin: 45
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property int cornerHeight: 20
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property real cornerSize: 1
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property real opacity: Niri.noFocus ? 0 : 1
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Item {
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id: cornersRootItem
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anchors.fill: parent
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Variants {
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model: Quickshell.screens
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Item {
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property var modelData
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PanelWindow {
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id: fakeBar
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anchors.top: true
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anchors.left: true
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anchors.right: true
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color: "transparent"
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screen: modelData
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WlrLayershell.exclusionMode: ExclusionMode.Ignore
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visible: true
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WlrLayershell.layer: WlrLayer.Background
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aboveWindows: false
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WlrLayershell.namespace: namespace
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implicitHeight: topMargin
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Rectangle {
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anchors.fill: parent
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color: Colors.base
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opacity: rootScope.opacity
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}
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}
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PanelWindow {
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id: topLeftPanel
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anchors.top: true
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anchors.left: true
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color: "transparent"
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screen: modelData
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margins.top: topMargin
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WlrLayershell.exclusionMode: ExclusionMode.Ignore
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visible: true
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WlrLayershell.layer: WlrLayer.Background
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aboveWindows: false
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WlrLayershell.namespace: namespace
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implicitHeight: cornerHeight
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Corner {
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id: topLeftCorner
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position: "bottomleft"
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size: rootScope.cornerSize
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offsetX: -32
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offsetY: 0
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anchors.top: parent.top
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opacity: rootScope.opacity
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}
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}
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PanelWindow {
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id: topRightPanel
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anchors.top: true
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anchors.right: true
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color: "transparent"
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screen: modelData
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margins.top: topMargin
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WlrLayershell.exclusionMode: ExclusionMode.Ignore
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visible: true
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WlrLayershell.layer: WlrLayer.Background
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aboveWindows: false
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WlrLayershell.namespace: namespace
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implicitHeight: cornerHeight
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Corner {
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id: topRightCorner
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position: "bottomright"
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size: rootScope.cornerSize
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offsetX: 32
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offsetY: 0
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anchors.top: parent.top
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opacity: rootScope.opacity
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}
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}
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PanelWindow {
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id: bottomLeftPanel
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anchors.bottom: true
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anchors.left: true
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color: "transparent"
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screen: modelData
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WlrLayershell.exclusionMode: ExclusionMode.Ignore
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visible: true
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WlrLayershell.layer: WlrLayer.Background
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aboveWindows: false
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WlrLayershell.namespace: namespace
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implicitHeight: cornerHeight
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Corner {
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id: bottomLeftCorner
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position: "topleft"
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size: rootScope.cornerSize
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offsetX: -32
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offsetY: 0
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anchors.top: parent.top
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opacity: rootScope.opacity
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}
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}
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PanelWindow {
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id: bottomRightPanel
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anchors.bottom: true
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anchors.right: true
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color: "transparent"
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screen: modelData
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WlrLayershell.exclusionMode: ExclusionMode.Ignore
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visible: true
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WlrLayershell.layer: WlrLayer.Background
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aboveWindows: false
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WlrLayershell.namespace: namespace
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implicitHeight: cornerHeight
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Corner {
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id: bottomRightCorner
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position: "topright"
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size: rootScope.cornerSize
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offsetX: 32
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offsetY: 0
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anchors.top: parent.top
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opacity: rootScope.opacity
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}
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}
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}
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}
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}
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Behavior on opacity {
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NumberAnimation {
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duration: 1000
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easing.type: Easing.InOutCubic
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}
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}
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}
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