better structure

This commit is contained in:
2025-10-19 00:14:19 +02:00
parent 057afc086e
commit 8733656ed9
630 changed files with 81 additions and 137 deletions

View File

@@ -0,0 +1,53 @@
import QtQuick
import qs.Constants
import qs.Noctalia
Item {
id: root
property bool running: true
property color color: Color.mPrimary
property int size: Style.baseWidgetSize
property int strokeWidth: Style.borderL
property int duration: Style.animationSlow * 2
implicitWidth: size
implicitHeight: size
Canvas {
id: canvas
property real rotationAngle: 0
anchors.fill: parent
onPaint: {
var ctx = getContext("2d");
ctx.reset();
var centerX = width / 2;
var centerY = height / 2;
var radius = Math.min(width, height) / 2 - strokeWidth / 2;
ctx.strokeStyle = root.color;
ctx.lineWidth = Math.max(1, root.strokeWidth);
ctx.lineCap = "round";
// Draw arc with gap (270 degrees with 90 degree gap)
ctx.beginPath();
ctx.arc(centerX, centerY, radius, -Math.PI / 2 + rotationAngle, -Math.PI / 2 + rotationAngle + Math.PI * 1.5);
ctx.stroke();
}
onRotationAngleChanged: {
requestPaint();
}
NumberAnimation {
target: canvas
property: "rotationAngle"
running: root.running
from: 0
to: 2 * Math.PI
duration: root.duration
loops: Animation.Infinite
}
}
}