better structure

This commit is contained in:
2025-10-19 00:14:19 +02:00
parent 057afc086e
commit 8733656ed9
630 changed files with 81 additions and 137 deletions

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import Qt5Compat.GraphicalEffects
import QtQuick
import QtQuick.Layouts
import qs.Constants
import qs.Noctalia
// Rounded group container using the variant surface color.
// To be used in side panels and settings panes to group fields or buttons.
Rectangle {
id: root
property bool compact: false
implicitWidth: childrenRect.width
implicitHeight: childrenRect.height
color: compact ? Color.transparent : Color.mSurfaceVariant
radius: Style.radiusM
layer.enabled: !compact
layer.effect: DropShadow {
horizontalOffset: 6
verticalOffset: 6
radius: 8
samples: 12
color: Qt.rgba(0, 0, 0, 0.3)
}
}

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import QtQuick
import qs.Constants
import qs.Noctalia
Item {
id: root
property bool running: true
property color color: Color.mPrimary
property int size: Style.baseWidgetSize
property int strokeWidth: Style.borderL
property int duration: Style.animationSlow * 2
implicitWidth: size
implicitHeight: size
Canvas {
id: canvas
property real rotationAngle: 0
anchors.fill: parent
onPaint: {
var ctx = getContext("2d");
ctx.reset();
var centerX = width / 2;
var centerY = height / 2;
var radius = Math.min(width, height) / 2 - strokeWidth / 2;
ctx.strokeStyle = root.color;
ctx.lineWidth = Math.max(1, root.strokeWidth);
ctx.lineCap = "round";
// Draw arc with gap (270 degrees with 90 degree gap)
ctx.beginPath();
ctx.arc(centerX, centerY, radius, -Math.PI / 2 + rotationAngle, -Math.PI / 2 + rotationAngle + Math.PI * 1.5);
ctx.stroke();
}
onRotationAngleChanged: {
requestPaint();
}
NumberAnimation {
target: canvas
property: "rotationAngle"
running: root.running
from: 0
to: 2 * Math.PI
duration: root.duration
loops: Animation.Infinite
}
}
}

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import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import qs.Constants
import qs.Services
Rectangle {
id: root
// Public properties
property string text: ""
property string icon: ""
property string tooltipText
property color backgroundColor: Color.mPrimary
property color textColor: Color.mOnPrimary
property color hoverColor: Color.mTertiary
property bool enabled: true
property real fontSize: Style.fontSizeM * scaling
property int fontWeight: Style.fontWeightBold
property string fontFamily: Fonts.primary
property real iconSize: Style.fontSizeL * scaling
property bool outlined: false
// Internal properties
property bool hovered: false
property bool pressed: false
// Signals
signal clicked()
signal rightClicked()
signal middleClicked()
// Dimensions
implicitWidth: contentRow.implicitWidth + (Style.marginL * 2 * scaling)
implicitHeight: Math.max(Style.baseWidgetSize * scaling, contentRow.implicitHeight + (Style.marginM * scaling))
// Appearance
radius: Style.radiusS * scaling
color: {
if (!enabled)
return outlined ? Color.transparent : Qt.lighter(Color.mSurfaceVariant, 1.2);
if (hovered)
return hoverColor;
return outlined ? Color.transparent : backgroundColor;
}
border.width: outlined ? Math.max(1, Style.borderS * scaling) : 0
border.color: {
if (!enabled)
return Color.mOutline;
if (pressed || hovered)
return backgroundColor;
return outlined ? backgroundColor : Color.transparent;
}
opacity: enabled ? 1 : 0.6
// Content
RowLayout {
id: contentRow
anchors.centerIn: parent
spacing: Style.marginXS * scaling
// Icon (optional)
NIcon {
Layout.alignment: Qt.AlignVCenter
visible: root.icon !== ""
icon: root.icon
pointSize: root.iconSize
color: {
if (!root.enabled)
return Color.mOnSurfaceVariant;
if (root.outlined) {
if (root.pressed || root.hovered)
return root.backgroundColor;
return root.backgroundColor;
}
return root.textColor;
}
Behavior on color {
ColorAnimation {
duration: Style.animationFast
easing.type: Easing.OutCubic
}
}
}
// Text
NText {
Layout.alignment: Qt.AlignVCenter
visible: root.text !== ""
text: root.text
pointSize: root.fontSize
font.weight: root.fontWeight
family: root.fontFamily
color: {
if (!root.enabled)
return Color.mOnSurfaceVariant;
if (root.outlined) {
if (root.hovered)
return root.textColor;
return root.backgroundColor;
}
return root.textColor;
}
Behavior on color {
ColorAnimation {
duration: Style.animationFast
easing.type: Easing.OutCubic
}
}
}
}
// Mouse interaction
MouseArea {
id: mouseArea
anchors.fill: parent
enabled: root.enabled
hoverEnabled: true
acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.MiddleButton
cursorShape: root.enabled ? Qt.PointingHandCursor : Qt.ArrowCursor
onEntered: {
root.hovered = true;
if (tooltipText)
TooltipService.show(Screen, root, root.tooltipText);
}
onExited: {
root.hovered = false;
if (tooltipText)
TooltipService.hide();
}
onPressed: (mouse) => {
if (tooltipText)
TooltipService.hide();
if (mouse.button === Qt.LeftButton)
root.clicked();
else if (mouse.button == Qt.RightButton)
root.rightClicked();
else if (mouse.button == Qt.MiddleButton)
root.middleClicked();
}
onCanceled: {
root.hovered = false;
if (tooltipText)
TooltipService.hide();
}
}
Behavior on color {
ColorAnimation {
duration: Style.animationFast
easing.type: Easing.OutCubic
}
}
Behavior on border.color {
ColorAnimation {
duration: Style.animationFast
easing.type: Easing.OutCubic
}
}
}

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import QtQuick
import QtQuick.Layouts
import qs.Noctalia
import qs.Services
import qs.Utils
// Compact circular statistic display using Layout management
Rectangle {
id: root
property real value: 0 // 0..100 (or any range visually mapped)
property string icon: ""
property string suffix: "%"
// When nested inside a parent group (NBox), you can make it flat
property bool flat: false
// Scales the internal content (labels, gauge, icon) without changing the
// outer width/height footprint of the component
property real contentScale: 1
width: 68
height: 92
color: flat ? Color.transparent : Color.mSurface
radius: Style.radiusS
border.color: flat ? Color.transparent : Color.mSurfaceVariant
border.width: flat ? 0 : Math.max(1, Style.borderS)
// Repaint gauge when the bound value changes
onValueChanged: gauge.requestPaint()
ColumnLayout {
id: mainLayout
anchors.fill: parent
anchors.margins: Style.marginS * contentScale
spacing: 0
// Main gauge container
Item {
id: gaugeContainer
Layout.fillWidth: true
Layout.fillHeight: true
Layout.alignment: Qt.AlignCenter
Layout.preferredWidth: 68 * contentScale
Layout.preferredHeight: 68 * contentScale
Canvas {
// 390° (equivalent to 30°)
id: gauge
anchors.fill: parent
renderStrategy: Canvas.Cooperative
onPaint: {
const ctx = getContext("2d");
const w = width, h = height;
const cx = w / 2, cy = h / 2;
const r = Math.min(w, h) / 2 - 5 * contentScale;
// Rotated 90° to the right: gap at the bottom
// Start at 150° and end at 390° (30°) → bottom opening
const start = Math.PI * 5 / 6;
// 150°
const endBg = Math.PI * 13 / 6;
ctx.reset();
ctx.lineWidth = 6 * contentScale;
// Track uses surfaceVariant for stronger contrast
ctx.strokeStyle = Color.mSurface;
ctx.beginPath();
ctx.arc(cx, cy, r, start, endBg);
ctx.stroke();
// Value arc
const ratio = Math.max(0, Math.min(1, root.value / 100));
const end = start + (endBg - start) * ratio;
ctx.strokeStyle = Color.mPrimary;
ctx.beginPath();
ctx.arc(cx, cy, r, start, end);
ctx.stroke();
}
}
// Percent centered in the circle
NText {
id: valueLabel
anchors.centerIn: parent
anchors.verticalCenterOffset: -4 * contentScale
text: `${root.value}${root.suffix}`
pointSize: Style.fontSizeM * contentScale
font.weight: Style.fontWeightBold
color: Color.mOnSurface
horizontalAlignment: Text.AlignHCenter
}
// Tiny circular badge for the icon, positioned inside below the percentage
Rectangle {
id: iconBadge
width: iconText.implicitWidth + Style.marginXXS
height: width
radius: width / 2
color: Color.mPrimary
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: valueLabel.bottom
anchors.topMargin: 8 * contentScale
NIcon {
id: iconText
anchors.centerIn: parent
icon: root.icon
color: Color.mOnPrimary
pointSize: Style.fontSizeS
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
}
}
}
}
}

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import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import qs.Constants
import qs.Noctalia
import qs.Services
import qs.Utils
Popup {
id: root
property alias model: listView.model
property real itemHeight: 36
property real itemPadding: Style.marginM
signal triggered(string action)
// Helper function to open at mouse position
function openAt(x, y) {
root.x = x;
root.y = y;
root.open();
}
// Helper function to open at item
function openAtItem(item, mouseX, mouseY) {
var pos = item.mapToItem(root.parent, mouseX || 0, mouseY || 0);
openAt(pos.x, pos.y);
}
width: 180
padding: Style.marginS
onOpened: PanelService.willOpenPopup(root)
onClosed: PanelService.willClosePopup(root)
background: Rectangle {
color: Color.mSurfaceVariant
border.color: Color.mOutline
border.width: Math.max(1, Style.borderS)
radius: Style.radiusM
}
contentItem: NListView {
id: listView
implicitHeight: contentHeight
spacing: Style.marginXXS
interactive: contentHeight > root.height
delegate: ItemDelegate {
id: menuItem
// Store reference to the popup
property var popup: root
width: listView.width
height: modelData.visible !== false ? root.itemHeight : 0
visible: modelData.visible !== false
opacity: modelData.enabled !== false ? 1 : 0.5
enabled: modelData.enabled !== false
onClicked: {
if (enabled) {
popup.triggered(modelData.action || modelData.key || index.toString());
popup.close();
}
}
background: Rectangle {
color: menuItem.hovered && menuItem.enabled ? Color.mTertiary : Color.transparent
radius: Style.radiusS
Behavior on color {
ColorAnimation {
duration: Style.animationFast
}
}
}
contentItem: RowLayout {
spacing: Style.marginS
// Optional icon
NIcon {
visible: modelData.icon !== undefined
icon: modelData.icon || ""
pointSize: Style.fontSizeM
color: menuItem.hovered && menuItem.enabled ? Color.mOnTertiary : Color.mOnSurface
Layout.leftMargin: root.itemPadding
Behavior on color {
ColorAnimation {
duration: Style.animationFast
}
}
}
NText {
text: modelData.label || modelData.text || ""
pointSize: Style.fontSizeM
color: menuItem.hovered && menuItem.enabled ? Color.mOnTertiary : Color.mOnSurface
verticalAlignment: Text.AlignVCenter
Layout.fillWidth: true
Layout.leftMargin: modelData.icon === undefined ? root.itemPadding : 0
Behavior on color {
ColorAnimation {
duration: Style.animationFast
}
}
}
}
}
}
}

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import QtQuick
import Quickshell
import Quickshell.Widgets
import qs.Constants
Rectangle {
width: parent.width
height: Math.max(1, Style.borderS)
gradient: Gradient {
orientation: Gradient.Horizontal
GradientStop {
position: 0
color: Color.transparent
}
GradientStop {
position: 0.1
color: Color.mOutline
}
GradientStop {
position: 0.9
color: Color.mOutline
}
GradientStop {
position: 1
color: Color.transparent
}
}
}

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import QtQuick
import QtQuick.Layouts
import qs.Constants
import qs.Noctalia
Text {
id: root
property string icon: Icons.defaultIcon
property real pointSize: Style.fontSizeL
visible: (icon !== undefined) && (icon !== "")
text: {
if ((icon === undefined) || (icon === ""))
return "";
if (Icons.get(icon) === undefined) {
Logger.warn("Icon", `"${icon}"`, "doesn't exist in the icons font");
Logger.callStack();
return Icons.get(Icons.defaultIcon);
}
return Icons.get(icon);
}
font.family: Icons.fontFamily
font.pointSize: root.pointSize
color: Color.mOnSurface
verticalAlignment: Text.AlignVCenter
}

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import QtQuick
import Quickshell
import Quickshell.Widgets
import qs.Constants
import qs.Noctalia
Rectangle {
id: root
property real baseSize: Style.baseWidgetSize
property string icon
property bool enabled: true
property bool allowClickWhenDisabled: false
property bool hovering: false
property bool compact: false
property color colorBg: Color.mSurfaceVariant
property color colorFg: Color.mPrimary
property color colorBgHover: Color.mTertiary
property color colorFgHover: Color.mOnTertiary
property color colorBorder: Color.transparent
property color colorBorderHover: Color.transparent
signal entered()
signal exited()
signal clicked()
signal rightClicked()
signal middleClicked()
implicitWidth: Math.round(baseSize)
implicitHeight: Math.round(baseSize)
opacity: root.enabled ? Style.opacityFull : Style.opacityMedium
color: root.enabled && root.hovering ? colorBgHover : colorBg
radius: width * 0.5
border.color: root.enabled && root.hovering ? colorBorderHover : colorBorder
border.width: Math.max(1, Style.borderS)
NIcon {
icon: root.icon
pointSize: Math.max(1, root.compact ? root.width * 0.65 : root.width * 0.48)
color: root.enabled && root.hovering ? colorFgHover : colorFg
// Center horizontally
x: (root.width - width) / 2
// Center vertically accounting for font metrics
y: (root.height - height) / 2 + (height - contentHeight) / 2
Behavior on color {
ColorAnimation {
duration: Style.animationFast
easing.type: Easing.InOutQuad
}
}
}
MouseArea {
// Always enabled to allow hover/tooltip even when the button is disabled
enabled: true
anchors.fill: parent
cursorShape: root.enabled ? Qt.PointingHandCursor : Qt.ArrowCursor
acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.MiddleButton
hoverEnabled: true
onEntered: {
hovering = root.enabled ? true : false;
root.entered();
}
onExited: {
hovering = false;
root.exited();
}
onClicked: function(mouse) {
if (!root.enabled && !allowClickWhenDisabled)
return ;
if (mouse.button === Qt.LeftButton)
root.clicked();
else if (mouse.button === Qt.RightButton)
root.rightClicked();
else if (mouse.button === Qt.MiddleButton)
root.middleClicked();
}
}
Behavior on color {
ColorAnimation {
duration: Style.animationNormal
easing.type: Easing.InOutQuad
}
}
}

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import QtQuick
import QtQuick.Effects
import Quickshell
import Quickshell.Widgets
import qs.Constants
import qs.Noctalia
import qs.Services
Rectangle {
id: root
property string imagePath: ""
property color borderColor: Color.transparent
property real borderWidth: 0
property string fallbackIcon: ""
property real fallbackIconSize: Style.fontSizeXXL
color: Color.transparent
radius: parent.width * 0.5
anchors.margins: Style.marginXXS
Rectangle {
color: Color.transparent
anchors.fill: parent
Image {
id: img
anchors.fill: parent
source: imagePath
visible: false // Hide since we're using it as shader source
mipmap: true
smooth: true
asynchronous: true
antialiasing: true
fillMode: Image.PreserveAspectCrop
}
ShaderEffect {
property var source
property real imageOpacity: root.opacity
anchors.fill: parent
fragmentShader: Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/circled_image.frag.qsb")
supportsAtlasTextures: false
blending: true
source: ShaderEffectSource {
sourceItem: img
hideSource: true
live: true
recursive: false
format: ShaderEffectSource.RGBA
}
}
// Fallback icon
Loader {
active: fallbackIcon !== undefined && fallbackIcon !== "" && (imagePath === undefined || imagePath === "")
anchors.centerIn: parent
sourceComponent: NIcon {
anchors.centerIn: parent
icon: fallbackIcon
pointSize: fallbackIconSize
z: 0
}
}
}
// Border
Rectangle {
anchors.fill: parent
radius: parent.radius
color: Color.transparent
border.color: parent.borderColor
border.width: parent.borderWidth
antialiasing: true
z: 10
}
}

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import QtQuick
import QtQuick.Effects
import Quickshell
import Quickshell.Widgets
import qs.Constants
import qs.Noctalia
Rectangle {
id: root
property string imagePath: ""
property color borderColor: Color.transparent
property real borderWidth: 0
property real imageRadius: width * 0.5
property string fallbackIcon: ""
property real fallbackIconSize: Style.fontSizeXXL
property real scaledRadius: imageRadius
signal statusChanged(int status)
color: Color.transparent
radius: scaledRadius
anchors.margins: Style.marginXXS
Rectangle {
color: Color.transparent
anchors.fill: parent
Image {
id: img
anchors.fill: parent
source: imagePath
visible: false // Hide since we're using it as shader source
mipmap: true
smooth: true
asynchronous: true
antialiasing: true
fillMode: Image.PreserveAspectCrop
onStatusChanged: root.statusChanged(status)
}
ShaderEffect {
property var source
// Use custom property names to avoid conflicts with final properties
property real itemWidth: root.width
property real itemHeight: root.height
property real cornerRadius: root.radius
property real imageOpacity: root.opacity
anchors.fill: parent
fragmentShader: Qt.resolvedUrl(Quickshell.shellDir + "/Shaders/qsb/rounded_image.frag.qsb")
// Qt6 specific properties - ensure proper blending
supportsAtlasTextures: false
blending: true
// Make sure the background is transparent
Rectangle {
id: background
anchors.fill: parent
color: Color.transparent
z: -1
}
source: ShaderEffectSource {
sourceItem: img
hideSource: true
live: true
recursive: false
format: ShaderEffectSource.RGBA
}
}
// Fallback icon
Loader {
active: fallbackIcon !== undefined && fallbackIcon !== "" && (imagePath === undefined || imagePath === "")
anchors.centerIn: parent
sourceComponent: NIcon {
anchors.centerIn: parent
icon: fallbackIcon
pointSize: fallbackIconSize
z: 0
}
}
}
// Border
Rectangle {
anchors.fill: parent
radius: parent.radius
color: Color.transparent
border.color: parent.borderColor
border.width: parent.borderWidth
antialiasing: true
z: 10
}
}

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import QtQuick
import QtQuick.Controls
import QtQuick.Templates as T
import qs.Constants
import qs.Noctalia
Item {
id: root
property color handleColor: Qt.alpha(Color.mTertiary, 0.8)
property color handleHoverColor: handleColor
property color handlePressedColor: handleColor
property color trackColor: Color.transparent
property real handleWidth: 6
property real handleRadius: Style.radiusM
property int verticalPolicy: ScrollBar.AsNeeded
property int horizontalPolicy: ScrollBar.AsNeeded
// Forward ListView properties
property alias model: listView.model
property alias delegate: listView.delegate
property alias spacing: listView.spacing
property alias orientation: listView.orientation
property alias currentIndex: listView.currentIndex
property alias count: listView.count
property alias contentHeight: listView.contentHeight
property alias contentWidth: listView.contentWidth
property alias contentY: listView.contentY
property alias contentX: listView.contentX
property alias currentItem: listView.currentItem
property alias highlightItem: listView.highlightItem
property alias headerItem: listView.headerItem
property alias footerItem: listView.footerItem
property alias section: listView.section
property alias highlightFollowsCurrentItem: listView.highlightFollowsCurrentItem
property alias highlightMoveDuration: listView.highlightMoveDuration
property alias highlightMoveVelocity: listView.highlightMoveVelocity
property alias preferredHighlightBegin: listView.preferredHighlightBegin
property alias preferredHighlightEnd: listView.preferredHighlightEnd
property alias highlightRangeMode: listView.highlightRangeMode
property alias snapMode: listView.snapMode
property alias keyNavigationWraps: listView.keyNavigationWraps
property alias cacheBuffer: listView.cacheBuffer
property alias displayMarginBeginning: listView.displayMarginBeginning
property alias displayMarginEnd: listView.displayMarginEnd
property alias layoutDirection: listView.layoutDirection
property alias effectiveLayoutDirection: listView.effectiveLayoutDirection
property alias verticalLayoutDirection: listView.verticalLayoutDirection
property alias boundsBehavior: listView.boundsBehavior
property alias flickableDirection: listView.flickableDirection
property alias interactive: listView.interactive
property alias moving: listView.moving
property alias flicking: listView.flicking
property alias dragging: listView.dragging
property alias horizontalVelocity: listView.horizontalVelocity
property alias verticalVelocity: listView.verticalVelocity
// Forward ListView methods
function positionViewAtIndex(index, mode) {
listView.positionViewAtIndex(index, mode);
}
function positionViewAtBeginning() {
listView.positionViewAtBeginning();
}
function positionViewAtEnd() {
listView.positionViewAtEnd();
}
function forceLayout() {
listView.forceLayout();
}
function cancelFlick() {
listView.cancelFlick();
}
function flick(xVelocity, yVelocity) {
listView.flick(xVelocity, yVelocity);
}
function incrementCurrentIndex() {
listView.incrementCurrentIndex();
}
function decrementCurrentIndex() {
listView.decrementCurrentIndex();
}
function indexAt(x, y) {
return listView.indexAt(x, y);
}
function itemAt(x, y) {
return listView.itemAt(x, y);
}
function itemAtIndex(index) {
return listView.itemAtIndex(index);
}
// Set reasonable implicit sizes for Layout usage
implicitWidth: 200
implicitHeight: 200
ListView {
id: listView
anchors.fill: parent
// Enable clipping to keep content within bounds
clip: true
// Enable flickable for smooth scrolling
boundsBehavior: Flickable.StopAtBounds
ScrollBar.vertical: ScrollBar {
parent: listView
x: listView.mirrored ? 0 : listView.width - width
y: 0
height: listView.height
active: listView.ScrollBar.horizontal.active
policy: root.verticalPolicy
contentItem: Rectangle {
implicitWidth: root.handleWidth
implicitHeight: 100
radius: root.handleRadius
color: parent.pressed ? root.handlePressedColor : parent.hovered ? root.handleHoverColor : root.handleColor
opacity: parent.policy === ScrollBar.AlwaysOn || parent.active ? 1 : 0
Behavior on opacity {
NumberAnimation {
duration: Style.animationFast
}
}
Behavior on color {
ColorAnimation {
duration: Style.animationFast
}
}
}
background: Rectangle {
implicitWidth: root.handleWidth
implicitHeight: 100
color: root.trackColor
opacity: parent.policy === ScrollBar.AlwaysOn || parent.active ? 0.3 : 0
radius: root.handleRadius / 2
Behavior on opacity {
NumberAnimation {
duration: Style.animationFast
}
}
}
}
ScrollBar.horizontal: ScrollBar {
id: horizontalScrollBar
parent: listView
x: 0
y: listView.height - height
width: listView.width
active: listView.ScrollBar.vertical.active
policy: root.horizontalPolicy
contentItem: Rectangle {
implicitWidth: 100
implicitHeight: root.handleWidth
radius: root.handleRadius
color: parent.pressed ? root.handlePressedColor : parent.hovered ? root.handleHoverColor : root.handleColor
opacity: parent.policy === ScrollBar.AlwaysOn || parent.active ? 1 : 0
Behavior on opacity {
NumberAnimation {
duration: Style.animationFast
}
}
Behavior on color {
ColorAnimation {
duration: Style.animationFast
}
}
}
background: Rectangle {
implicitWidth: 100
implicitHeight: root.handleWidth
color: root.trackColor
opacity: parent.policy === ScrollBar.AlwaysOn || parent.active ? 0.3 : 0
radius: root.handleRadius / 2
Behavior on opacity {
NumberAnimation {
duration: Style.animationFast
}
}
}
}
}
}

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import QtQuick
import Quickshell
import Quickshell.Wayland
import qs.Noctalia
import qs.Services
import qs.Constants
import qs.Utils
Loader {
id: root
property ShellScreen screen
property Component panelContent: null
property real preferredWidth: 700
property real preferredHeight: 900
property real preferredWidthRatio
property real preferredHeightRatio
property color panelBackgroundColor: Color.mSurface
property bool draggable: false
property var buttonItem: null
property string buttonName: ""
property bool panelAnchorHorizontalCenter: false
property bool panelAnchorVerticalCenter: false
property bool panelAnchorTop: false
property bool panelAnchorBottom: false
property bool panelAnchorLeft: false
property bool panelAnchorRight: false
property bool isMasked: false
// Properties to support positioning relative to the opener (button)
property bool useButtonPosition: false
property point buttonPosition: Qt.point(0, 0)
property int buttonWidth: 0
property int buttonHeight: 0
property bool panelKeyboardFocus: false
property bool backgroundClickEnabled: true
// Animation properties
readonly property real originalScale: 0.7
readonly property real originalOpacity: 0.0
property real scaleValue: originalScale
property real opacityValue: originalOpacity
property real dimmingOpacity: 0
signal opened
signal closed
active: false
asynchronous: true
Component.onCompleted: {
PanelService.registerPanel(root)
}
// -----------------------------------------
// Functions to control background click behavior
function disableBackgroundClick() {
backgroundClickEnabled = false
}
function enableBackgroundClick() {
// Add a small delay to prevent immediate close after drag release
enableBackgroundClickTimer.restart()
}
Timer {
id: enableBackgroundClickTimer
interval: 100
repeat: false
onTriggered: backgroundClickEnabled = true
}
// -----------------------------------------
function toggle(buttonItem, buttonName) {
if (!active) {
open(buttonItem, buttonName)
} else {
close()
}
}
// -----------------------------------------
function open(buttonItem, buttonName) {
root.buttonItem = buttonItem
root.buttonName = buttonName || ""
setPosition()
PanelService.willOpenPanel(root)
backgroundClickEnabled = true
active = true
root.opened()
}
// -----------------------------------------
function close() {
dimmingOpacity = 0
scaleValue = originalScale
opacityValue = originalOpacity
root.closed()
active = false
useButtonPosition = false
backgroundClickEnabled = true
PanelService.closedPanel(root)
}
// -----------------------------------------
function setPosition() {
// If we have a button name, we are landing here from an IPC call.
// IPC calls have no idead on which screen they panel will spawn.
// Resolve the button name to a proper button item now that we have a screen.
if (buttonName !== "" && root.screen !== null) {
buttonItem = BarService.lookupWidget(buttonName, root.screen.name)
}
// Get the button position if provided
if (buttonItem !== undefined && buttonItem !== null) {
useButtonPosition = true
var itemPos = buttonItem.mapToItem(null, 0, 0)
buttonPosition = Qt.point(itemPos.x, itemPos.y)
buttonWidth = buttonItem.width
buttonHeight = buttonItem.height
} else {
useButtonPosition = false
}
}
// -----------------------------------------
sourceComponent: Component {
PanelWindow {
id: panelWindow
readonly property bool isVertical: false
readonly property bool barIsVisible: (screen !== null)
readonly property real verticalBarWidth: Math.round(Style.barHeight)
Component.onCompleted: {
Logger.log("NPanel", "Opened", root.objectName)
dimmingOpacity = Style.opacityHeavy
}
Connections {
target: panelWindow
function onScreenChanged() {
root.screen = screen
// If called from IPC always reposition if screen is updated
if (buttonName) {
setPosition()
}
// Logger.log("NPanel", "OnScreenChanged", root.screen.name)
}
}
visible: true
color: Qt.alpha(Color.mShadow, dimmingOpacity)
WlrLayershell.exclusionMode: ExclusionMode.Ignore
WlrLayershell.namespace: "noctalia-panel"
WlrLayershell.keyboardFocus: root.panelKeyboardFocus ? WlrKeyboardFocus.OnDemand : WlrKeyboardFocus.None
mask: root.isMasked ? maskRegion : null
Region {
id: maskRegion
}
Behavior on color {
ColorAnimation {
duration: Style.animationNormal
}
}
anchors.top: true
anchors.left: true
anchors.right: true
anchors.bottom: true
// Close any panel with Esc without requiring focus
Shortcut {
sequences: ["Escape"]
enabled: root.active
onActivated: root.close()
context: Qt.WindowShortcut
}
// Clicking outside of the rectangle to close
MouseArea {
anchors.fill: parent
enabled: root.backgroundClickEnabled
onClicked: root.close()
}
// The actual panel's content
Rectangle {
id: panelBackground
color: panelBackgroundColor
radius: Style.radiusL
border.color: Color.mOutline
border.width: Math.max(1, Style.borderS )
// Dragging support
property bool draggable: root.draggable
property bool isDragged: false
property real manualX: 0
property real manualY: 0
width: {
var w
if (preferredWidthRatio !== undefined) {
w = Math.round(Math.max(screen?.width * preferredWidthRatio, preferredWidth) )
} else {
w = preferredWidth
}
// Clamp width so it is never bigger than the screen
return Math.min(w, screen?.width - Style.marginL * 2)
}
height: {
var h
if (preferredHeightRatio !== undefined) {
h = Math.round(Math.max(screen?.height * preferredHeightRatio, preferredHeight) )
} else {
h = preferredHeight
}
// Clamp width so it is never bigger than the screen
return Math.min(h, screen?.height - Style.barHeight - Style.marginL * 2)
}
scale: root.scaleValue
opacity: root.isMasked ? 0 : root.opacityValue
x: isDragged ? manualX : calculatedX
y: isDragged ? manualY : calculatedY
// ---------------------------------------------
// Does not account for corners are they are negligible and helps keep the code clean.
// ---------------------------------------------
property real marginTop: {
if (!barIsVisible) {
return 0
}
return (Style.barHeight + Style.marginS)
}
property real marginBottom: {
if (!barIsVisible) {
return 0
}
return Style.marginS
}
property real marginLeft: {
if (!barIsVisible) {
return 0
}
return Style.marginS
}
property real marginRight: {
if (!barIsVisible) {
return 0
}
return Style.marginS
}
// ---------------------------------------------
property int calculatedX: {
// Priority to fixed anchoring
if (panelAnchorHorizontalCenter) {
// Center horizontally but respect bar margins
var centerX = Math.round((panelWindow.width - panelBackground.width) / 2)
var minX = marginLeft
var maxX = panelWindow.width - panelBackground.width - marginRight
return Math.round(Math.max(minX, Math.min(centerX, maxX)))
} else if (panelAnchorLeft) {
return marginLeft
} else if (panelAnchorRight) {
return Math.round(panelWindow.width - panelBackground.width - marginRight)
}
// No fixed anchoring
if (isVertical) {
// Vertical bar
if (barPosition === "right") {
// To the left of the right bar
return Math.round(panelWindow.width - panelBackground.width - marginRight)
} else {
// To the right of the left bar
return marginLeft
}
} else {
// Horizontal bar
if (root.useButtonPosition) {
// Position panel relative to button
var targetX = buttonPosition.x + (buttonWidth / 2) - (panelBackground.width / 2)
// Keep panel within screen bounds
var maxX = panelWindow.width - panelBackground.width - marginRight
var minX = marginLeft
return Math.round(Math.max(minX, Math.min(targetX, maxX)))
} else {
// Fallback to center horizontally
return Math.round((panelWindow.width - panelBackground.width) / 2)
}
}
}
// ---------------------------------------------
property int calculatedY: {
// Priority to fixed anchoring
if (panelAnchorVerticalCenter) {
// Center vertically but respect bar margins
var centerY = Math.round((panelWindow.height - panelBackground.height) / 2)
var minY = marginTop
var maxY = panelWindow.height - panelBackground.height - marginBottom
return Math.round(Math.max(minY, Math.min(centerY, maxY)))
} else if (panelAnchorTop) {
return marginTop
} else if (panelAnchorBottom) {
return Math.round(panelWindow.height - panelBackground.height - marginBottom)
}
// No fixed anchoring
if (isVertical) {
// Vertical bar
if (useButtonPosition) {
// Position panel relative to button
var targetY = buttonPosition.y + (buttonHeight / 2) - (panelBackground.height / 2)
// Keep panel within screen bounds
var maxY = panelWindow.height - panelBackground.height - marginBottom
var minY = marginTop
return Math.round(Math.max(minY, Math.min(targetY, maxY)))
} else {
// Fallback to center vertically
return Math.round((panelWindow.height - panelBackground.height) / 2)
}
} else {
return marginTop
}
}
// Animate in when component is completed
Component.onCompleted: {
root.scaleValue = 1.0
root.opacityValue = 1.0
}
// Reset drag position when panel closes
Connections {
target: root
function onClosed() {
panelBackground.isDragged = false
}
}
// Prevent closing when clicking in the panel bg
MouseArea {
anchors.fill: parent
}
// Animation behaviors
Behavior on scale {
NumberAnimation {
duration: Style.animationNormal
easing.type: Easing.OutExpo
}
}
Behavior on opacity {
NumberAnimation {
duration: Style.animationNormal
easing.type: Easing.OutQuad
}
}
Loader {
id: panelContentLoader
anchors.fill: parent
sourceComponent: root.panelContent
}
// Handle drag move on the whole panel area
DragHandler {
id: dragHandler
target: null
enabled: panelBackground.draggable
property real dragStartX: 0
property real dragStartY: 0
onActiveChanged: {
if (active) {
// Capture current position into manual coordinates BEFORE toggling isDragged
panelBackground.manualX = panelBackground.x
panelBackground.manualY = panelBackground.y
dragStartX = panelBackground.x
dragStartY = panelBackground.y
panelBackground.isDragged = true
if (root.enableBackgroundClick)
root.disableBackgroundClick()
} else {
// Keep isDragged true so we continue using the manual x/y after release
if (root.enableBackgroundClick)
root.enableBackgroundClick()
}
}
onTranslationChanged: {
// Proposed new coordinates from fixed drag origin
var nx = dragStartX + translation.x
var ny = dragStartY + translation.y
// Calculate gaps so we never overlap the bar on any side
var baseGap = Style.marginS
var floatExtraH = Settings.data.bar.floating ? Settings.data.bar.marginHorizontal * 2 * Style.marginXL : 0
var floatExtraV = Settings.data.bar.floating ? Settings.data.bar.marginVertical * 2 * Style.marginXL : 0
var insetLeft = baseGap + ((barIsVisible && barPosition === "left") ? (Style.barHeight + floatExtraH) : 0)
var insetRight = baseGap + ((barIsVisible && barPosition === "right") ? (Style.barHeight + floatExtraH) : 0)
var insetTop = baseGap + ((barIsVisible && barPosition === "top") ? (Style.barHeight + floatExtraV) : 0)
var insetBottom = baseGap + ((barIsVisible && barPosition === "bottom") ? (Style.barHeight + floatExtraV) : 0)
// Clamp within screen bounds accounting for insets
var maxX = panelWindow.width - panelBackground.width - insetRight
var minX = insetLeft
var maxY = panelWindow.height - panelBackground.height - insetBottom
var minY = insetTop
panelBackground.manualX = Math.round(Math.max(minX, Math.min(nx, maxX)))
panelBackground.manualY = Math.round(Math.max(minY, Math.min(ny, maxY)))
}
}
// Drag indicator border
Rectangle {
anchors.fill: parent
anchors.margins: 0
color: Color.transparent
border.color: Color.mPrimary
border.width: Math.max(2, Style.borderL )
radius: parent.radius
visible: panelBackground.isDragged && dragHandler.active
opacity: 0.8
z: 3000
// Subtle glow effect
Rectangle {
anchors.fill: parent
anchors.margins: 0
color: Color.transparent
border.color: Color.mPrimary
border.width: Math.max(1, Style.borderS )
radius: parent.radius
opacity: 0.3
}
}
}
}
}
}

View File

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import QtQuick
import QtQuick.Controls
import QtQuick.Effects
import qs.Constants
import qs.Noctalia
import qs.Services
import qs.Utils
Slider {
id: root
property var cutoutColor: Color.mSurface
property bool snapAlways: true
property real heightRatio: 0.7
readonly property real knobDiameter: Math.round((Style.baseWidgetSize * heightRatio) / 2) * 2
readonly property real trackHeight: Math.round((knobDiameter * 0.4) / 2) * 2
readonly property real cutoutExtra: Math.round((Style.baseWidgetSize * 0.1) / 2) * 2
padding: cutoutExtra / 2
snapMode: snapAlways ? Slider.SnapAlways : Slider.SnapOnRelease
implicitHeight: Math.max(trackHeight, knobDiameter)
background: Rectangle {
x: root.leftPadding
y: root.topPadding + root.availableHeight / 2 - height / 2
implicitWidth: Style.sliderWidth
implicitHeight: trackHeight
width: root.availableWidth
height: implicitHeight
radius: height / 2
color: Qt.alpha(Color.mSurface, 0.5)
border.color: Qt.alpha(Color.mOutline, 0.5)
border.width: Math.max(1, Style.borderS)
// A container composite shape that puts a semicircle on the end
Item {
id: activeTrackContainer
width: root.visualPosition * parent.width
height: parent.height
// The rounded end cap made from a rounded rectangle
Rectangle {
width: parent.height
height: parent.height
radius: width / 2
color: Qt.darker(Color.mPrimary, 1.2) //starting color of gradient
}
// The main rectangle
Rectangle {
x: parent.height / 2
width: parent.width - x // Fills the rest of the container
height: parent.height
radius: 0
// Animated gradient fill
gradient: Gradient {
orientation: Gradient.Horizontal
GradientStop {
position: 0
color: Qt.darker(Color.mPrimary, 1.2)
Behavior on color {
ColorAnimation {
duration: 300
}
}
}
GradientStop {
position: 0.5
color: Color.mPrimary
SequentialAnimation on position {
loops: Animation.Infinite
NumberAnimation {
from: 0.3
to: 0.7
duration: 2000
easing.type: Easing.InOutSine
}
NumberAnimation {
from: 0.7
to: 0.3
duration: 2000
easing.type: Easing.InOutSine
}
}
}
GradientStop {
position: 1
color: Qt.lighter(Color.mPrimary, 1.2)
}
}
}
}
// Circular cutout
Rectangle {
id: knobCutout
implicitWidth: knobDiameter + cutoutExtra
implicitHeight: knobDiameter + cutoutExtra
radius: width / 2
color: root.cutoutColor !== undefined ? root.cutoutColor : Color.mSurface
x: root.leftPadding + root.visualPosition * (root.availableWidth - root.knobDiameter) - cutoutExtra
anchors.verticalCenter: parent.verticalCenter
}
}
handle: Item {
implicitWidth: knobDiameter
implicitHeight: knobDiameter
x: root.leftPadding + root.visualPosition * (root.availableWidth - width)
anchors.verticalCenter: parent.verticalCenter
Rectangle {
id: knob
implicitWidth: knobDiameter
implicitHeight: knobDiameter
radius: width / 2
color: root.pressed ? Color.mTertiary : Color.mSurface
border.color: Color.mPrimary
border.width: Math.max(1, Style.borderL)
anchors.centerIn: parent
Behavior on color {
ColorAnimation {
duration: Style.animationFast
}
}
}
}
}

View File

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import QtQuick
import QtQuick.Layouts
import qs.Constants
import qs.Noctalia
Text {
id: root
property string family: Fonts.primary
property real pointSize: Style.fontSizeM
property real fontScale: 1
font.family: root.family
font.weight: Style.fontWeightMedium
font.pointSize: root.pointSize * fontScale
color: Color.mOnSurface
elide: Text.ElideRight
wrapMode: Text.NoWrap
verticalAlignment: Text.AlignVCenter
}