better structure

This commit is contained in:
2025-10-19 00:14:19 +02:00
parent 057afc086e
commit 8733656ed9
630 changed files with 81 additions and 137 deletions

View File

@@ -0,0 +1,14 @@
#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}