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175
mpv/scripts/file-browser/modules/ass.lua
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175
mpv/scripts/file-browser/modules/ass.lua
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--------------------------------------------------------------------------------------------------------
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-----------------------------------------List Formatting------------------------------------------------
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--------------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------------
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local utils = require 'mp.utils'
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local g = require 'modules.globals'
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local o = require 'modules.options'
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local fb_utils = require 'modules.utils'
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local state = g.state
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local style = g.style
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local ass = g.ass
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local function draw()
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ass:update()
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end
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local function remove()
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ass:remove()
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end
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local string_buffer = {}
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--appends the entered text to the overlay
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local function append(...)
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for i = 1, select("#", ...) do
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table.insert(string_buffer, select(i, ...) or '' )
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end
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end
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--appends a newline character to the osd
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local function newline()
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table.insert(string_buffer, '\\N')
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end
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local function flush_buffer()
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ass.data = table.concat(string_buffer, '')
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string_buffer = {}
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end
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--detects whether or not to highlight the given entry as being played
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local function highlight_entry(v)
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if g.current_file.path == nil then return false end
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local full_path = fb_utils.get_full_path(v)
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local alt_path = v.name and g.state.directory..v.name or nil
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if fb_utils.parseable_item(v) then
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return string.find(g.current_file.directory, full_path, 1, true)
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or (alt_path and string.find(g.current_file.directory, alt_path, 1, true))
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else
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return g.current_file.path == full_path
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or (alt_path and g.current_file.path == alt_path)
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end
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end
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local ass_cache = setmetatable({}, {__mode = 'k'})
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-- escape ass values and replace newlines
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local function ass_escape(str)
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if ass_cache[str] then return ass_cache[str] end
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local escaped = fb_utils.ass_escape(str, true)
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ass_cache[str] = escaped
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return escaped
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end
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--refreshes the ass text using the contents of the list
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local function update_ass()
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if state.hidden then state.flag_update = true ; return end
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append(style.global)
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local dir_name = state.directory_label or state.directory
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if dir_name == "" then dir_name = "ROOT" end
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append(style.header)
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append(fb_utils.substitute_codes(o.format_string_header, nil, nil, nil, ass_escape))
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newline()
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if #state.list < 1 then
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append(state.empty_text)
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flush_buffer()
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draw()
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return
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end
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local start = 1
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local finish = start+o.num_entries-1
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--handling cursor positioning
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local mid = math.ceil(o.num_entries/2)+1
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if state.selected+mid > finish then
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local offset = state.selected - finish + mid
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--if we've overshot the end of the list then undo some of the offset
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if finish + offset > #state.list then
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offset = offset - ((finish+offset) - #state.list)
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end
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start = start + offset
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finish = finish + offset
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end
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--making sure that we don't overstep the boundaries
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if start < 1 then start = 1 end
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local overflow = finish < #state.list
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--this is necessary when the number of items in the dir is less than the max
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if not overflow then finish = #state.list end
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-- these are the number values to place into the wrappers
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local wrapper_overrides = {['<'] = tostring(start-1), ['>'] = tostring(#state.list-finish)}
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--adding a header to show there are items above in the list
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if o.format_string_topwrapper ~= '' and start > 1 then
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append(style.footer_header, fb_utils.substitute_codes(o.format_string_topwrapper, wrapper_overrides, nil, nil, ass_escape))
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newline()
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end
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for i=start, finish do
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local v = state.list[i]
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local playing_file = highlight_entry(v)
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append(style.body)
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--handles custom styles for different entries
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if i == state.selected or i == state.multiselect_start then
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if not (i == state.selected) then append(style.selection_marker) end
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if not state.multiselect_start then append(style.cursor)
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else
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if state.selection[state.multiselect_start] then append(style.cursor_select)
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else append(style.cursor_deselect) end
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end
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append(o.cursor_icon, "\\h", style.body)
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else
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append(g.style.indent, o.cursor_icon, "\\h", style.body)
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end
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--sets the selection colour scheme
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local multiselected = state.selection[i]
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--sets the colour for the item
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local function set_colour()
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if multiselected then append(style.multiselect)
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elseif i == state.selected then append(style.selected) end
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if playing_file then append( multiselected and style.playing_selected or style.playing) end
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end
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set_colour()
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--sets the folder icon
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if v.type == 'dir' then
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append(style.folder, o.folder_icon, "\\h", style.body)
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set_colour()
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end
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--adds the actual name of the item
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append(v.ass or ass_escape(v.label or v.name))
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newline()
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end
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if o.format_string_bottomwrapper ~= '' and overflow then
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append(style.footer_header)
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append(fb_utils.substitute_codes(o.format_string_bottomwrapper, wrapper_overrides, nil, nil, ass_escape))
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end
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flush_buffer()
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draw()
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end
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return {
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update_ass = update_ass,
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highlight_entry = highlight_entry,
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draw = draw,
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remove = remove,
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}
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